arma2:scripting:comref
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arma2:scripting:comref [2011/07/12 15:05] – created comref initial page. snakeman | arma2:scripting:comref [2024/08/01 22:25] (current) – links added. snakeman | ||
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- | ====== Scripting Command Reference ====== | + | ====== |
+ | |||
+ | [[https:// | ||
ArmA 2 scripting command reference. Not full reference, just most commonly used commands listed. | ArmA 2 scripting command reference. Not full reference, just most commonly used commands listed. | ||
+ | |||
+ | There' | ||
+ | |||
+ | Since ArmA 2 you must first initialize a variable before you reference it in your scripts. In ArmA, it was not a problem, at least for conditions. | ||
+ | <code cpp> | ||
+ | // this will error if myBoolean was not previously defined. | ||
+ | if (myBoolean) then { hint " | ||
+ | </ | ||
+ | Usage of isNil is still valid. | ||
- | ====== | + | ====== |
- | BIS fnc locations | + | bis fnc locations |
Description: | Description: | ||
Line 313: | Line 324: | ||
hndl = player execVM " | hndl = player execVM " | ||
</ | </ | ||
+ | |||
+ | |||
+ | ====== taskHint.sqf ====== | ||
+ | |||
+ | How to make task hints | ||
+ | |||
+ | taskHint is relatively useless itself (because it requires too much effort), but there is a script that makes it easier to use. So instead of executing a hint, do this: | ||
+ | <code cpp> | ||
+ | [objNull, objNull, tskExample1, | ||
+ | </ | ||
+ | |||
+ | The first 2 arguments are useless so i just send objNull, the 3rd is the task that you've created, and the 4th is the status. | ||
+ | |||
+ | Supported task states: " | ||
+ | |||
+ | * This command does not set the state of the task, so you still need to do this command, and the setTaskState command in your trigger. | ||
+ | * It creates the hint in the middle of the screen, not at the right side (this means that taskHint and hint can be used at the same time). | ||
+ |
arma2/scripting/comref.1310483127.txt.gz · Last modified: 2011/07/12 15:05 (external edit)