arma2:port_arma
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arma2:port_arma [2011/08/18 11:41] – added info about road misalignment. snakeman | arma2:port_arma [2024/08/02 12:25] (current) – links added. snakeman | ||
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====== ArmA to ArmA 2 port ====== | ====== ArmA to ArmA 2 port ====== | ||
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How to port Armed Assault addon to ArmA 2. Also know as how to convert ArmA addon / mod. See also [[arma2: | How to port Armed Assault addon to ArmA 2. Also know as how to convert ArmA addon / mod. See also [[arma2: | ||
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That is the nutshell of how to port working ArmA character to ArmA 2. The soldier is then pretty much done, there is not more fine tuning than that. | That is the nutshell of how to port working ArmA character to ArmA 2. The soldier is then pretty much done, there is not more fine tuning than that. | ||
- | This tutorial is very short and not very descriptive, | + | This tutorial is very short and not very descriptive, |
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**The above roads list is work in progress and unconfirmed! please use caution when using this guide!** | **The above roads list is work in progress and unconfirmed! please use caution when using this guide!** | ||
- | PMCTODO this terrain header is work in progress, please post to our forums if you wish to help. | + | **ArmA To ArmA 2 Roads** |
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+ | When porting ArmA roads into ArmA 2, meaning you just swap using arma ca\roads\asf25 | ||
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+ | Possible solutions would be to remake the roads using actual ArmA 2 objects, but most cases that is not viable option (too much work). | ||
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Of course the " | Of course the " | ||
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arma2/port_arma.1313667683.txt.gz · Last modified: 2011/08/18 11:41 (external edit)