arma2:port_arma
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arma2:port_arma [2011/08/06 10:07] – removed pmctodo status as it seems fine as is. snakeman | arma2:port_arma [2024/08/02 12:25] (current) – links added. snakeman | ||
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====== ArmA to ArmA 2 port ====== | ====== ArmA to ArmA 2 port ====== | ||
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+ | [[https:// | ||
How to port Armed Assault addon to ArmA 2. Also know as how to convert ArmA addon / mod. See also [[arma2: | How to port Armed Assault addon to ArmA 2. Also know as how to convert ArmA addon / mod. See also [[arma2: | ||
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That is the nutshell of how to port working ArmA character to ArmA 2. The soldier is then pretty much done, there is not more fine tuning than that. | That is the nutshell of how to port working ArmA character to ArmA 2. The soldier is then pretty much done, there is not more fine tuning than that. | ||
- | This tutorial is very short and not very descriptive, | + | This tutorial is very short and not very descriptive, |
====== Terrain ====== | ====== Terrain ====== | ||
- | Many objects in ArmA are not included in ArmA 2 anymore, this causes serious problems for porting terrains. The simplest way is to just include the objects found in your ArmA terrain into the extra " | + | Many objects in ArmA are not included in ArmA 2 anymore, this causes serious problems for porting terrains. The simplest way is to just include the objects found in your ArmA terrain into the extra " |
To be more specific about objects you can just switch to ArmA 2 ones, are roads. | To be more specific about objects you can just switch to ArmA 2 ones, are roads. | ||
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| ca\roads\sil | ca\roads2\asf1_ | | | ca\roads\sil | ca\roads2\asf1_ | | ||
| ca\roads\silnice | ca\roads2\asf1_ | | | ca\roads\silnice | ca\roads2\asf1_ | | ||
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+ | Some of the ArmA roads when changed to use ArmA 2 roads, cause ugly caps appearing in the road network, not on each and every piece but just maybe one, we do not have the object name and we assume its one object. Its most likely the ca\roads2\asf2_ road type. | ||
**The above roads list is work in progress and unconfirmed! please use caution when using this guide!** | **The above roads list is work in progress and unconfirmed! please use caution when using this guide!** | ||
- | PMCTODO this terrain header is work in progress, please post to our forums if you wish to help. | + | **ArmA To ArmA 2 Roads** |
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+ | When porting ArmA roads into ArmA 2, meaning you just swap using arma ca\roads\asf25 | ||
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+ | Possible solutions would be to remake the roads using actual ArmA 2 objects, but most cases that is not viable option (too much work). | ||
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Of course the " | Of course the " | ||
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arma2/port_arma.1312625242.txt.gz · Last modified: 2011/08/06 10:07 by snakeman