arma2:port_arma
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====== ArmA to ArmA 2 port ====== | ====== ArmA to ArmA 2 port ====== | ||
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+ | [[https:// | ||
How to port Armed Assault addon to ArmA 2. Also know as how to convert ArmA addon / mod. See also [[arma2: | How to port Armed Assault addon to ArmA 2. Also know as how to convert ArmA addon / mod. See also [[arma2: | ||
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That is the nutshell of how to port working ArmA character to ArmA 2. The soldier is then pretty much done, there is not more fine tuning than that. | That is the nutshell of how to port working ArmA character to ArmA 2. The soldier is then pretty much done, there is not more fine tuning than that. | ||
- | PMCTODO - this tutorial is very short and not very descriptive, | + | This tutorial is very short and not very descriptive, |
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+ | ====== Terrain ====== | ||
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+ | Many objects in ArmA are not included in ArmA 2 anymore, this causes serious problems for porting terrains. The simplest way is to just include the objects found in your ArmA terrain into the extra " | ||
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+ | To be more specific about objects you can just switch to ArmA 2 ones, are roads. | ||
+ | ^ ArmA road ^ ArmA 2 road ^ | ||
+ | | ca\roads\asf | ca\roads2\asf2_ | | ||
+ | | ca\roads\ces | ca\roads2\grav_ | | ||
+ | | ca\roads\runway_dirt_1.p3d | ca\roads2\runway_dirt_1.p3d | | ||
+ | | ca\roads\runway_dirt_2.p3d | ca\roads2\runway_dirt_2.p3d | | ||
+ | | ca\roads\runway_dirt_3.p3d | ca\roads2\runway_dirt_3.p3d | | ||
+ | | ca\roads\runway_main.p3d | ca\roads2\runway_main.p3d | | ||
+ | | ca\roads\runway_poj_end27.p3d | ca\roads2\runway_poj_L_1_end.p3d | | ||
+ | | ca\roads\runway_poj_end9.p3d | ca\roads2\runway_poj_L_1_end.p3d | | ||
+ | | ca\roads\runway_pojdraha.p3d | ca\roads2\runway_poj_draha.p3d | | ||
+ | | ca\roads\sil | ca\roads2\asf1_ | | ||
+ | | ca\roads\silnice | ca\roads2\asf1_ | | ||
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+ | Some of the ArmA roads when changed to use ArmA 2 roads, cause ugly caps appearing in the road network, not on each and every piece but just maybe one, we do not have the object name and we assume its one object. Its most likely the ca\roads2\asf2_ road type. | ||
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+ | **The above roads list is work in progress and unconfirmed! please use caution when using this guide!** | ||
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+ | **ArmA To ArmA 2 Roads** | ||
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+ | When porting ArmA roads into ArmA 2, meaning you just swap using arma ca\roads\asf25 to arma2 ca\roads2\asf25 then you get slight gaps in the road curves and perhaps other parts too, its barely noticeable though. | ||
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+ | Possible solutions would be to remake the roads using actual ArmA 2 objects, but most cases that is not viable option (too much work). | ||
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+ | ====== Vehicle Get-In memory points ====== | ||
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+ | The old memory points for get-in driver/ | ||
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+ | These ArmA 2 get-in memory points work best if " | ||
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+ | //Also its unconfirmed, | ||
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+ | Of course the " |
arma2/port_arma.1281299970.txt.gz · Last modified: 2010/08/08 20:39 by snakeman