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arma2:modeling:user_animation

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arma2:modeling:user_animation [2016/10/03 12:39] – added house door header. snakemanarma2:modeling:user_animation [2024/08/01 22:06] (current) – links added. snakeman
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-====== User Animation Tutorial ======+====== ArmA 2 User Animation Tutorial ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 Primary target - Vehicles Primary target - Vehicles
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 When you animate a door, in Geometry LOD it has to have ComponentXX and also the selection name like in our above example VTE_tg1_door, otherwise when you open the door it wont let you pass as geometry doesn't recognize anything happening. When you animate a door, in Geometry LOD it has to have ComponentXX and also the selection name like in our above example VTE_tg1_door, otherwise when you open the door it wont let you pass as geometry doesn't recognize anything happening.
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arma2/modeling/user_animation.1475498343.txt.gz · Last modified: 2016/10/03 12:39 (external edit)