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arma2:modeling:old_material_used_error

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arma2:modeling:old_material_used_error [2017/01/22 13:56] – added oxygen 2 binarize errors header. snakemanarma2:modeling:old_material_used_error [2024/08/01 22:01] (current) – links added. snakeman
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-====== Old material used error ======+====== ArmA 2 Old Material Used Error ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 When you get old material used error like this: When you get old material used error like this:
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 Also remember that when you binarize, each time you do it its like incremental thing that once model has been binarized and there has been no changes; NOTHING will be written in binarize log, even though the model is completely broken. So each time you want to ensure all your p3ds are correct, delete your binpbo temp directory before binarizing. Also remember that when you binarize, each time you do it its like incremental thing that once model has been binarized and there has been no changes; NOTHING will be written in binarize log, even though the model is completely broken. So each time you want to ensure all your p3ds are correct, delete your binpbo temp directory before binarizing.
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arma2/modeling/old_material_used_error.1485093380.txt.gz · Last modified: 2017/01/22 13:56 by snakeman