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arma2:modeling:max_poly_count [2011/07/01 06:15] – created max_poly_count initial page. snakemanarma2:modeling:max_poly_count [2024/08/01 21:56] (current) – links added. snakeman
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-====== ArmA 2 Max poly count ======+====== ArmA 2 Max Poly Count ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 **Earl BIS Dev**: "The important part is to create the different LODs, not so much the higher poly count of the most detailed LOD." **Earl BIS Dev**: "The important part is to create the different LODs, not so much the higher poly count of the most detailed LOD."
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 Model that is more than 20-25,000 points is already very very detailed, imagine having few... dozen of these models appear in-game at the same time, talking about GPU stress. Anyways if you need the points then you need them, but it would be advisable to try to manage them down in any way you can. Model that is more than 20-25,000 points is already very very detailed, imagine having few... dozen of these models appear in-game at the same time, talking about GPU stress. Anyways if you need the points then you need them, but it would be advisable to try to manage them down in any way you can.
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arma2/modeling/max_poly_count.1309500927.txt.gz · Last modified: 2011/07/01 06:15 (external edit)