arma2:modeling:lighting_shading
Differences
This shows you the differences between two versions of the page.
| arma2:modeling:lighting_shading [2011/07/01 13:27] – created lighting_shading initial page. snakeman | arma2:modeling:lighting_shading [2024/08/01 21:55] (current) – links added. snakeman | ||
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| - | ====== Model Lighting Shading ====== | + | ====== |
| - | Model lighting | + | [[https:// |
| + | |||
| + | Model Lighting | ||
| This model is composed of quads. Each quad is formed by a pattern of edges more or less like the latitude and longitudinal lines on a globe. That pattern of concentric rings of edges are called edge loops. | This model is composed of quads. Each quad is formed by a pattern of edges more or less like the latitude and longitudinal lines on a globe. That pattern of concentric rings of edges are called edge loops. | ||
| Line 11: | Line 13: | ||
| After doing that normal stuff (recalculate, | After doing that normal stuff (recalculate, | ||
| - | I should say that these crease happen only around soft edges, usually where the geometry is forming a corner or a curve. Thinking about it, making a hard edge where the vest meets the shoulder should probably get rid of most of that distortion. | + | I should say that these crease happen only around soft edges, usually where the geometry is forming a corner or a curve. Thinking about it, making a hard edge where the vest meets the shoulder should probably get rid of most of that distortion. |
arma2/modeling/lighting_shading.1309526827.txt.gz · Last modified: 2011/07/01 13:27 (external edit)
