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arma2:modeling:lighting_shading

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arma2:modeling:lighting_shading [2011/07/01 13:27] – created lighting_shading initial page. snakemanarma2:modeling:lighting_shading [2024/08/01 21:55] (current) – links added. snakeman
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-====== Model Lighting Shading ======+====== ArmA 2 Model Lighting Shading ======
  
-Model lighting shading+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] 
 + 
 +Model Lighting Shading
  
 This model is composed of quads. Each quad is formed by a pattern of edges more or less like the latitude and longitudinal lines on a globe. That pattern of concentric rings of edges are called edge loops. This model is composed of quads. Each quad is formed by a pattern of edges more or less like the latitude and longitudinal lines on a globe. That pattern of concentric rings of edges are called edge loops.
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 After doing that normal stuff (recalculate, hard soft edge), see if the problem still exists in the same severity in a render that incorporates your pixel shaders. After doing that normal stuff (recalculate, hard soft edge), see if the problem still exists in the same severity in a render that incorporates your pixel shaders.
  
-I should say that these crease happen only around soft edges, usually where the geometry is forming a corner or a curve. Thinking about it, making a hard edge where the vest meets the shoulder should probably get rid of most of that distortion. +I should say that these crease happen only around soft edges, usually where the geometry is forming a corner or a curve. Thinking about it, making a hard edge where the vest meets the shoulder should probably get rid of most of that distortion. 
arma2/modeling/lighting_shading.1309526827.txt.gz · Last modified: 2011/07/01 13:27 (external edit)