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arma2:missions:allunits_playable

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arma2:missions:allunits_playable [2011/07/01 14:04] – created allunits_playable initial page. snakemanarma2:missions:allunits_playable [2024/08/01 21:10] (current) – links added. snakeman
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-====== Make all units playable ======+====== ArmA 2 Make All Units Playable ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 When you make new multiplayer mission and place lets say 24 player slots there, its nasty to click them all through and make them "playable", also when you merge or copy paste units they don't come with playable status set. So how to make all units quickly playable? When you make new multiplayer mission and place lets say 24 player slots there, its nasty to click them all through and make them "playable", also when you merge or copy paste units they don't come with playable status set. So how to make all units quickly playable?
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 BUG: that adds it also to gamelogics, but you can fix it simply by double clicking gamelogic and pressing OK, then it removes it. I'm sure it adds it to many other objects/vehicles too... so maybe choose better solution ;) BUG: that adds it also to gamelogics, but you can fix it simply by double clicking gamelogic and pressing OK, then it removes it. I'm sure it adds it to many other objects/vehicles too... so maybe choose better solution ;)
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arma2/missions/allunits_playable.1309529073.txt.gz · Last modified: 2011/07/01 14:04 (external edit)

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