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arma2:hand_anims [2010/01/31 10:08] – created hand_anims initial page. snakemanarma2:hand_anims [2024/08/02 12:16] (current) – links added. snakeman
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-====== Hand Anims ======+====== ArmA 2 Hand Anims ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 Hand Anims or Hand Animations. Hand Anims or Hand Animations.
  
-**Armored_Sheep** (BIS Dev) said:+**Armored_Sheep** (bis Dev) said:
  
 Weapon holding animation is simple static pose (like static cargo animation). You can make the animation in O2 it using released rigid character model (BISkeleton). You can use any RTM of man from Arma1 as sources for basic pose. RTM of handgrip is configured in the weapon config and engine uses only hand bones position relative to weapon bone. Weapon holding animation is simple static pose (like static cargo animation). You can make the animation in O2 it using released rigid character model (BISkeleton). You can use any RTM of man from Arma1 as sources for basic pose. RTM of handgrip is configured in the weapon config and engine uses only hand bones position relative to weapon bone.
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 Cheers. Cheers.
  
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-====== Notes ====== 
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-This was written in BIS forums discussions [[http://forums.bistudio.com/showthread.php?t=87004|here]] and [[http://forums.bistudio.com/showthread.php?t=87052|here]]. 
arma2/hand_anims.1264932538.txt.gz · Last modified: 2010/01/31 10:08 by snakeman

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