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arma2:editor_modules:artillery

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arma2:editor_modules:artillery [2009/06/02 21:24] – added latest arty news. snakemanarma2:editor_modules:artillery [2024/08/01 20:55] (current) – links added. snakeman
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-====== Artillery Module ======+====== ArmA 2 Artillery Module ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 Introduction Introduction
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 Setting up a battery involves laying down a few artillery units in the editor and setting them up as a group. In order to “ARTY enable” this group, create an Artillery System game logic and Synchronize it to one of the units using the Synchronize (F5) function of the editor.  Setting up a battery involves laying down a few artillery units in the editor and setting them up as a group. In order to “ARTY enable” this group, create an Artillery System game logic and Synchronize it to one of the units using the Synchronize (F5) function of the editor. 
  
-{{ http://tactical.nekromantix.com/images/wiki/ARTY_battery_creation.jpg }}+{{ https://pmc.editing.wiki/images/ARTY_battery_creation.jpg }}
  
 Note that the Artillery System will consider the unit that is synced to to be the "lead" unit. What this means is that this unit's position will be considered to be the canonical position of the Artillery battery, and firing solutions will be calculated accordingly. Note that the Artillery System will consider the unit that is synced to to be the "lead" unit. What this means is that this unit's position will be considered to be the canonical position of the Artillery battery, and firing solutions will be calculated accordingly.
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 ====== Using ARTY with the Secop Manager ====== ====== Using ARTY with the Secop Manager ======
  
-{{ http://tactical.nekromantix.com/images/wiki/ARTY_somlink.jpg }}+{{ https://pmc.editing.wiki/images/ARTY_somlink.jpg }}
  
 The Secop manager or (SOM) is currently the simplest way to take advantage of the artillery system. To use this, you must have a Secop Manager gamelogic synced to the player. If you want to use SOM with a real artillery battery, you must have constructed a battery using either real or virtual artillery. The Secop manager or (SOM) is currently the simplest way to take advantage of the artillery system. To use this, you must have a Secop Manager gamelogic synced to the player. If you want to use SOM with a real artillery battery, you must have constructed a battery using either real or virtual artillery.
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 You will get a hint that the mission type has been added, then communication->socom->request artillery will allow you to click on the map to place arty (and clearly shows min/max ranges). This is definitely the best way to use artillery, IMHO. You will get a hint that the mission type has been added, then communication->socom->request artillery will allow you to click on the map to place arty (and clearly shows min/max ranges). This is definitely the best way to use artillery, IMHO.
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arma2/editor_modules/artillery.1243977862.txt.gz · Last modified: 2009/06/02 21:24 by snakeman