arma2:config:pilot_proxy_rtm
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| arma2:config:pilot_proxy_rtm [2010/08/11 06:39] – added rtm tutorial header. snakeman | arma2:config:pilot_proxy_rtm [2024/08/01 17:09] (current) – links added. snakeman | ||
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| - | ====== Pilot Proxy RTM ====== | + | ====== |
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| + | [[https:// | ||
| New animations for aircraft pilot proxy using rtm file. | New animations for aircraft pilot proxy using rtm file. | ||
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| * This doesn' | * This doesn' | ||
| * To create your own .rtm, check out the BIS proxies and select the one as base which already comes close to what you need. For example AH1Z Pilot. | * To create your own .rtm, check out the BIS proxies and select the one as base which already comes close to what you need. For example AH1Z Pilot. | ||
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| - | Greetings for Myke and GNat [[http:// | ||
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| The below method works for ArmA 2 and Operation Arrowhead even with the ArmA 1 skeleton. You can use the released ArmA 2 skeleton in a similar fashion, but it has a few quirks that make it more difficult to use - namely the 'local axis' wont automatically reposition itself to the joint when you select a bone. Best to use the ArmA 1 skeleton. | The below method works for ArmA 2 and Operation Arrowhead even with the ArmA 1 skeleton. You can use the released ArmA 2 skeleton in a similar fashion, but it has a few quirks that make it more difficult to use - namely the 'local axis' wont automatically reposition itself to the joint when you select a bone. Best to use the ArmA 1 skeleton. | ||
| - | For ArmA2/OA specific weapon hand animation RTMs require a different setup to get them to work, check [[http:// | + | For ArmA2/OA specific weapon hand animation RTMs require a different setup to get them to work. |
| First Needs: | First Needs: | ||
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| driverAction = " | driverAction = " | ||
| </ | </ | ||
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arma2/config/pilot_proxy_rtm.1281508785.txt.gz · Last modified: 2010/08/11 06:39 (external edit)
