User Tools

Site Tools


arma2:config:pilot_proxy_rtm

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
arma2:config:pilot_proxy_rtm [2010/08/11 06:39] – added rtm tutorial header. snakemanarma2:config:pilot_proxy_rtm [2024/08/01 17:09] (current) – links added. snakeman
Line 1: Line 1:
-====== Pilot Proxy RTM ======+====== ArmA 2 Pilot Proxy RTM ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 New animations for aircraft pilot proxy using rtm file. New animations for aircraft pilot proxy using rtm file.
Line 48: Line 50:
   * This doesn't create a new proxy in O2/Buldozer, only finally in-game. For proxy to O2, check [[arma:modeling:proxy#pilot_proxy_visible_in_buldozer|this]].   * This doesn't create a new proxy in O2/Buldozer, only finally in-game. For proxy to O2, check [[arma:modeling:proxy#pilot_proxy_visible_in_buldozer|this]].
   * To create your own .rtm, check out the BIS proxies and select the one as base which already comes close to what you need. For example AH1Z Pilot.   * To create your own .rtm, check out the BIS proxies and select the one as base which already comes close to what you need. For example AH1Z Pilot.
- 
-Greetings for Myke and GNat [[http://forums.bistudio.com/showthread.php?t=104877|discussion]] for this tutorial! 
  
  
Line 58: Line 58:
 The below method works for ArmA 2 and Operation Arrowhead even with the ArmA 1 skeleton. You can use the released ArmA 2 skeleton in a similar fashion, but it has a few quirks that make it more difficult to use - namely the 'local axis' wont automatically reposition itself to the joint when you select a bone. Best to use the ArmA 1 skeleton. The below method works for ArmA 2 and Operation Arrowhead even with the ArmA 1 skeleton. You can use the released ArmA 2 skeleton in a similar fashion, but it has a few quirks that make it more difficult to use - namely the 'local axis' wont automatically reposition itself to the joint when you select a bone. Best to use the ArmA 1 skeleton.
  
-For ArmA2/OA specific weapon hand animation RTMs require a different setup to get them to work, check [[http://forums.bistudio.com/showthread.php?t=87052|this forum post]].+For ArmA2/OA specific weapon hand animation RTMs require a different setup to get them to work.
  
 First Needs: First Needs:
Line 142: Line 142:
 driverAction = "F16_Pilot"; driverAction = "F16_Pilot";
 </code> </code>
 +
arma2/config/pilot_proxy_rtm.1281508785.txt.gz · Last modified: 2010/08/11 06:39 (external edit)

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki

All PMC web site download services are temporarily suspended until web site yearly fees have been recovered, want to download addons/mods? Then Support PMC.

If you are grateful for all the work PMC has done in the past 25 years, use Support PMC page.