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arma2:config:pilot_proxy_rtm

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arma2:config:pilot_proxy_rtm [2010/08/11 06:39] – added rtm tutorial header. snakemanarma2:config:pilot_proxy_rtm [2024/08/01 17:09] (current) – links added. snakeman
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-====== Pilot Proxy RTM ======+====== ArmA 2 Pilot Proxy RTM ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 New animations for aircraft pilot proxy using rtm file. New animations for aircraft pilot proxy using rtm file.
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   * This doesn't create a new proxy in O2/Buldozer, only finally in-game. For proxy to O2, check [[arma:modeling:proxy#pilot_proxy_visible_in_buldozer|this]].   * This doesn't create a new proxy in O2/Buldozer, only finally in-game. For proxy to O2, check [[arma:modeling:proxy#pilot_proxy_visible_in_buldozer|this]].
   * To create your own .rtm, check out the BIS proxies and select the one as base which already comes close to what you need. For example AH1Z Pilot.   * To create your own .rtm, check out the BIS proxies and select the one as base which already comes close to what you need. For example AH1Z Pilot.
- 
-Greetings for Myke and GNat [[http://forums.bistudio.com/showthread.php?t=104877|discussion]] for this tutorial! 
  
  
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 The below method works for ArmA 2 and Operation Arrowhead even with the ArmA 1 skeleton. You can use the released ArmA 2 skeleton in a similar fashion, but it has a few quirks that make it more difficult to use - namely the 'local axis' wont automatically reposition itself to the joint when you select a bone. Best to use the ArmA 1 skeleton. The below method works for ArmA 2 and Operation Arrowhead even with the ArmA 1 skeleton. You can use the released ArmA 2 skeleton in a similar fashion, but it has a few quirks that make it more difficult to use - namely the 'local axis' wont automatically reposition itself to the joint when you select a bone. Best to use the ArmA 1 skeleton.
  
-For ArmA2/OA specific weapon hand animation RTMs require a different setup to get them to work, check [[http://forums.bistudio.com/showthread.php?t=87052|this forum post]].+For ArmA2/OA specific weapon hand animation RTMs require a different setup to get them to work.
  
 First Needs: First Needs:
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 driverAction = "F16_Pilot"; driverAction = "F16_Pilot";
 </code> </code>
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arma2/config/pilot_proxy_rtm.1281508785.txt.gz · Last modified: 2010/08/11 06:39 (external edit)