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arma2:class_names:music [2009/06/01 01:40] – created music initial page. snakemanarma2:class_names:music [2024/08/01 16:46] (current) – links added. snakeman
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-====== Music ======+====== ArmA 2 Music ======
  
-Music tracks+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
-^ Class Name ^ Name ^ Lenght +ArmA 2 music tracks class names. 
-| Track01_Dead_Forest | 01: Dead Forest |  + 
-| Track02_Insertion | 02: Insertion |  +^ Class Name ^ Name ^ Length min:sec 
-| Track03_First_To_Fight | 03: First To Fight |  +| Track01_Dead_Forest | 01: Dead Forest | 1:04 
-| Track04_Reinforcements | 04: Reinforcements |  +| Track02_Insertion | 02: Insertion | 1:45 
-| Track05_Warpath | 05: Warpath |  +| Track03_First_To_Fight | 03: First To Fight | 1:59 
-| Track06_Abandoned_Battlespace | 06: Abandoned Battlespace |  +| Track04_Reinforcements | 04: Reinforcements | 1:28 
-| Track07_Last_Men_Standing | 07: Last Men Standing |  +| Track05_Warpath | 05: Warpath | 2:23 
-| Track08_Harvest_Red | 08: Harvest Red |  +| Track06_Abandoned_Battlespace | 06: Abandoned Battlespace | 1:51 
-| Track09_Movement_To_Contact | 09: Movement To Contact |  +| Track07_Last_Men_Standing | 07: Last Men Standing | 1:03 
-| Track10_Logistics | 10: Logistics |  +| Track08_Harvest_Red | 08: Harvest Red | 1:18 
-| Track11_Large_Scale_Assault | 11: Large Scale Assault |  +| Track09_Movement_To_Contact | 09: Movement To Contact | 1:21 
-| Track12_The_Movement | 12: The Movement |  +| Track10_Logistics | 10: Logistics | 2:28 
-| Track13_Sharping_Knives | 13: Sharping Knives |  +| Track11_Large_Scale_Assault | 11: Large Scale Assault | 0:42 
-| Track14_Close_Quarter_Combat | 14: Close Quarter Combat |  +| Track12_The_Movement | 12: The Movement | 1:12 
-| Track15_Morning_Sortie | 15: Morning Sortie |  +| Track13_Sharping_Knives | 13: Sharping Knives | 3:00 
-| Track16_Valentine | 16: Valentine |  +| Track14_Close_Quarter_Combat | 14: Close Quarter Combat | 3:08 
-| Track17_Marauder_Song | 17: Marauder Song |  +| Track15_Morning_Sortie | 15: Morning Sortie | 0:55 
-| Track18_Ghost_Waltz | 18: Ghost Waltz |  +| Track16_Valentine | 16: Valentine | 1:26 
-| Track19_Debriefing | 19: Debriefing |  +| Track17_Marauder_Song | 17: Marauder Song | 1:08 
-| Track20_Badlands | 20: Badlands |  +| Track18_Ghost_Waltz | 18: Ghost Waltz | 1:53 
-| Track21_Rise_Of_The_Fallen | 21: Rise Of The Fallen |  +| Track19_Debriefing | 19: Debriefing | 1:44 
-| Track22_Chernarussian_Anthem | 22: Chernarussian Anthem |  +| Track20_Badlands | 20: Badlands | 2:17 
-| Track26_Organ_Works | 26: Organ Works |  +| Track21_Rise_Of_The_Fallen | 21: Rise Of The Fallen | 1:29 
-| Track27_Killing_Machines | 27: Easter Eggs - Killing Machines |  +| Track22_Chernarussian_Anthem | 22: Chernarussian Anthem | 2:09 
-| Ambient01_Cold_Wind | 28: Cold Wind |  +| Track26_Organ_Works | 26: Organ Works | 1:09 
-| Ambient02_Vague_Shapes | 29: Vague Shapes |  +| Track27_Killing_Machines | 27: Easter Eggs - Killing Machines | 3:20 
-| Ambient03_Indian_Summer | 30: Indian Summer |  +| Ambient01_Cold_Wind | 28: Cold Wind | 2:33 
-| Ambient04_Electronic_Warfare | 31: Electronic Warfare |  +| Ambient02_Vague_Shapes | 29: Vague Shapes | 3:39 
-| Ambient05_Cobalt | 32: Cobalt |  +| Ambient03_Indian_Summer | 30: Indian Summer | 1:42 
-| Ambient06_Khe_Sanh_Riff | 33: Khe Sanh Riff |  +| Ambient04_Electronic_Warfare | 31: Electronic Warfare | 1:16 
-| Ambient07_Manhattan | 34: Manhattan |  +| Ambient05_Cobalt | 32: Cobalt | 0:43 
-| Ambient08_Reforger | 35: Reforger |  +| Ambient06_Khe_Sanh_Riff | 33: Khe Sanh Riff | 3:31 
-| Short01_Defcon_Three | 36: Defcon Three |  +| Ambient07_Manhattan | 34: Manhattan | 1:41 
-C2_ND_Ambient C2_ND_Ambient  |+| Ambient08_Reforger | 35: Reforger | 2:35 
 +| Short01_Defcon_Three | 36: Defcon Three | 0:38 | 
 + 
 +Here they are already typed in array format so you can easily copy paste them in your missions: 
 +<code cpp> 
 +
 + "Ambient01_Cold_Wind", 
 + "Ambient02_Vague_Shapes", 
 + "Ambient03_Indian_Summer", 
 + "Ambient04_Electronic_Warfare", 
 + "Ambient05_Cobalt", 
 + "Ambient06_Khe_Sanh_Riff", 
 + "Ambient07_Manhattan", 
 + "Ambient08_Reforger", 
 + "Short01_Defcon_Three", 
 + "Track01_Dead_Forest", 
 + "Track02_Insertion", 
 + "Track03_First_To_Fight", 
 + "Track04_Reinforcements", 
 + "Track05_Warpath", 
 + "Track06_Abandoned_Battlespace", 
 + "Track07_Last_Men_Standing", 
 + "Track08_Harvest_Red", 
 + "Track09_Movement_To_Contact", 
 + "Track10_Logistics", 
 + "Track11_Large_Scale_Assault", 
 + "Track12_The_Movement", 
 + "Track13_Sharping_Knives", 
 + "Track14_Close_Quarter_Combat", 
 + "Track15_Morning_Sortie", 
 + "Track16_Valentine", 
 + "Track17_Marauder_Song", 
 + "Track18_Ghost_Waltz", 
 + "Track19_Debriefing", 
 + "Track20_Badlands", 
 + "Track21_Rise_Of_The_Fallen", 
 + "Track22_Chernarussian_Anthem", 
 + "Track26_Organ_Works", 
 + "Track27_Killing_Machines" 
 +]; 
 +</code> 
 + 
 +Operation Arrowhead 
 + 
 +^ Class name ^ Length secs ^ 
 +EP1_Track01 221 | 
 +EP1_Track01D | 27 | 
 +| EP1_Track02 | 162 | 
 +| EP1_Track03 | 56 | 
 +| EP1_Track03D | 74 | 
 +| EP1_Track04 | 252 | 
 +| EP1_Track05 | 102 | 
 +| EP1_Track06 | 176 | 
 +| EP1_Track07 | 181 | 
 +| EP1_Track07D | 74 | 
 +| EP1_Track08 | 134 | 
 +| EP1_Track09 | 159 | 
 +| EP1_Track10 | 176 | 
 +| EP1_Track11 | 123 | 
 +| EP1_Track12 | 236 | 
 +| EP1_Track13 | 166 | 
 +| EP1_Track13D1 | 72 | 
 +| EP1_Track13D2 | 74 | 
 +| EP1_Track13V | 40 | 
 +| EP1_Track14 | 259 | 
 +| EP1_Track15 | 140 | 
 + 
 +In array format 
 +<code cpp> 
 +
 + "EP1_Track01", 
 + "EP1_Track01D", 
 + "EP1_Track02", 
 + "EP1_Track03", 
 + "EP1_Track03D", 
 + "EP1_Track04", 
 + "EP1_Track05", 
 + "EP1_Track06", 
 + "EP1_Track07", 
 + "EP1_Track07D", 
 + "EP1_Track08", 
 + "EP1_Track09", 
 + "EP1_Track10", 
 + "EP1_Track11", 
 + "EP1_Track12", 
 + "EP1_Track13", 
 + "EP1_Track13D1", 
 + "EP1_Track13D2", 
 + "EP1_Track13V", 
 + "EP1_Track14", 
 + "EP1_Track15" 
 +]; 
 +</code> 
 + 
 + 
 +Private military contractors. bis idiots don't respect community tags, that's so usual bis lameness. 
 + 
 +^ Class name ^ Length secs ^ 
 +| PMC_Track01 | 180 | 
 +| PMC_Track02 | 197 | 
 +| PMC_Track03 | 57 | 
 +| PMC_Track04 | 130 | 
 +| PMC_Track05 | 77 | 
 +| PMC_Track06 | 193 | 
 + 
 +In array format 
 +<code cpp> 
 +
 + "PMC_Track01", 
 + "PMC_Track02", 
 + "PMC_Track03", 
 + "PMC_Track04", 
 + "PMC_Track05", 
 + "PMC_Track06" 
 +]; 
 +</code> 
 + 
 +British armed forces 
 + 
 +^ Class name ^ Length secs ^ 
 +| BAF_Track01 | 140 | 
 +| BAF_Track02 | 43 | 
 +| BAF_Track03 | 54 | 
 +| BAF_Track04 | 44 | 
 +| BAF_Track05 | 44 | 
 +| BAF_Track06 | 65 | 
 + 
 +In array format 
 +<code cpp> 
 +
 + "BAF_Track01", 
 + "BAF_Track02", 
 + "BAF_Track03", 
 + "BAF_Track04", 
 + "BAF_Track05", 
 + "BAF_Track06" 
 +]; 
 +</code>
  
arma2/class_names/music.1243820416.txt.gz · Last modified: 2009/06/01 01:40 by snakeman