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arma2:beginner_editing_guide [2011/11/29 21:22] – added extractpbo / makepbo links. snakemanarma2:beginner_editing_guide [2024/08/02 12:08] (current) – links added. snakeman
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-====== Beginner Editing Guide ======+====== ArmA 2 Beginner Editing Guide ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 **ArmA 2 Beginner Editing Guide** by PMC **ArmA 2 Beginner Editing Guide** by PMC
  
 This guide //should// get a complete newbie into ArmA 2 editing. While it might not do Newbie -> Hardcore conversion, it is still vital for anyone getting into editing. While this is not a tutorial to get some specific task done, its the core essence of editing, if you don't know absolutely anything, this will get you started. This guide //should// get a complete newbie into ArmA 2 editing. While it might not do Newbie -> Hardcore conversion, it is still vital for anyone getting into editing. While this is not a tutorial to get some specific task done, its the core essence of editing, if you don't know absolutely anything, this will get you started.
 +
 +If anyone wants to join PMC team to work on some of our addons/mods, we would teach beginners each step of addon making, it would be great learning experience. You could then use these learned skills to make your own addons/mods. If you are interested, get in touch with us [[https://www.pmctactical.org/|PMC Tactical]].
  
  
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 Terrains are always in WRP files, like chernarus.wrp for Chernarus. Terrains are edited in Visitor 3. Terrains are always in WRP files, like chernarus.wrp for Chernarus. Terrains are edited in Visitor 3.
  
-You need to create elevation's for your terrain, this can be done either in Wilbur or in gray scale image on your favorite image editor. Then you import this elevation into [[arma2:tools:visitor3|Visitor 3]] (v3), place your objects and finally import big satellite mask and satellite texture images. Just before you bring your terrain into in-game, you need to export the actual WRP file out of v3, then pack all to pbo and you're done.+You need to create elevation's for your terrain, this can be done either in [[:tools:wilbur|Wilbur]] or in gray scale image on your favorite image editor. Then you import this elevation into [[arma2:tools:visitor3|Visitor 3]] (v3), place your objects and finally import big satellite mask and satellite texture images. Just before you bring your terrain into in-game, you need to export the actual WRP file out of v3, then pack all to pbo and you're done.
  
  
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 [[arma2:tools:extractpbo|ExtractPbo]] util unpacks / opens PBO files.\\ [[arma2:tools:extractpbo|ExtractPbo]] util unpacks / opens PBO files.\\
 [[arma2:tools:makepbo|MakePbo]] util packs PBO files.\\ [[arma2:tools:makepbo|MakePbo]] util packs PBO files.\\
-[[arma2:tools:binpbo|BinPBO]] official BIS tools to pack PBO files, also binarizes addons.\\ +BinPBO official BIS tools to pack PBO files, also binarizes addons.\\ 
-[[arma2:tools:visitor3|Visitor 3]] (V3) edits and saves WRP terrain files.\\ +Visitor 3 (V3) edits and saves WRP terrain files.\\ 
-[[arma2:tools:oxygen2|Oxygen 2]] (o2) edits and saves MLOD format P3D 3d model files.\\ +Oxygen 2 (o2) edits and saves MLOD format P3D 3d model files.\\ 
-[[arma2:tools:texview2|TexView 2]] loads tga images and saves paa/pac texture files.\\ +TexView 2 loads tga images and saves paa/pac texture files.\\ 
-[[arma2:tools:unrap|unRap]] unpacks the binary config.bin and .rvmat files. You can use your favorite text editor to edit config.cpp and non binary .rvmat files.+unRap unpacks the binary config.bin and .rvmat files. You can use your favorite text editor to edit config.cpp and non binary .rvmat files.
  
 For text file editing (scripts sqs, sqf, mission.sqm, rvmat's and config.cpp) we highly recommend using good editor like [[:editing_tools#text_editing|EditPadPro or Notepad++]] so it will highlight the syntax for you and most importantly formats the text properly, notepad is NOT suitable for script/config editing. For text file editing (scripts sqs, sqf, mission.sqm, rvmat's and config.cpp) we highly recommend using good editor like [[:editing_tools#text_editing|EditPadPro or Notepad++]] so it will highlight the syntax for you and most importantly formats the text properly, notepad is NOT suitable for script/config editing.
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 ====== Notes ====== ====== Notes ======
  
-As you see this guide is //very// beginner stuff in attempt to just orientate the newbie into the basic concepts, so feel free to ask more specific questions in our forums [[http://tactical.nekromantix.com/forum/viewforum.php?f=53|ArmA 2 Editing]] area. We would like to write a bit more advanced tutorial next, to go through few specific things, your questions in the forum would really help us to focus on what is important.+As you see this guide is //very// beginner stuff in attempt to just orientate the newbie into the basic concepts, so feel free to ask more specific questions in our forums [[https://www.pmctactical.org/forum/viewforum.php?f=53|ArmA 2 Editing]] area. We would like to write a bit more advanced tutorial next, to go through few specific things, your questions in the forum would really help us to focus on what is important.
  
 //In PMC Tactical no newbie is looked down upon, we were all newbies once. Its our goal to build this wiki so it will help even the complete beginner guys to learn how to edit.// //In PMC Tactical no newbie is looked down upon, we were all newbies once. Its our goal to build this wiki so it will help even the complete beginner guys to learn how to edit.//
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arma2/beginner_editing_guide.1322601738.txt.gz · Last modified: 2011/11/29 21:22 by snakeman

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