arma2:beginner_editing_guide
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arma2:beginner_editing_guide [2009/11/24 10:14] – added what you should not do part. snakeman | arma2:beginner_editing_guide [2024/08/02 12:08] (current) – links added. snakeman | ||
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- | ====== Beginner Editing Guide ====== | + | ====== |
+ | |||
+ | [[https:// | ||
**ArmA 2 Beginner Editing Guide** by PMC | **ArmA 2 Beginner Editing Guide** by PMC | ||
This guide //should// get a complete newbie into ArmA 2 editing. While it might not do Newbie -> Hardcore conversion, it is still vital for anyone getting into editing. While this is not a tutorial to get some specific task done, its the core essence of editing, if you don't know absolutely anything, this will get you started. | This guide //should// get a complete newbie into ArmA 2 editing. While it might not do Newbie -> Hardcore conversion, it is still vital for anyone getting into editing. While this is not a tutorial to get some specific task done, its the core essence of editing, if you don't know absolutely anything, this will get you started. | ||
+ | |||
+ | If anyone wants to join PMC team to work on some of our addons/ | ||
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PBO files are addons in a packet. | PBO files are addons in a packet. | ||
- | PBO files are located in the <arma2 root> | + | PBO files are located in the <arma2 root> |
Don't confuse the pbo files to the < | Don't confuse the pbo files to the < | ||
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Config.cpp is the games configuration file for the given addon. Config.cpp can be also found in the <arma2 root> | Config.cpp is the games configuration file for the given addon. Config.cpp can be also found in the <arma2 root> | ||
- | If config.cpp file is binarized it will become " | + | If config.cpp file is binarized it will become " |
Config.cpp file can be (usually) found on each addon' | Config.cpp file can be (usually) found on each addon' | ||
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P3D files are the 3D models. | P3D files are the 3D models. | ||
- | P3D files can be found really in any dir, in BIS addons they are in the root of the PBO file. | + | P3D files can be found really in any dir, in BIS addons they are // |
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Terrains are always in WRP files, like chernarus.wrp for Chernarus. Terrains are edited in Visitor 3. | Terrains are always in WRP files, like chernarus.wrp for Chernarus. Terrains are edited in Visitor 3. | ||
+ | |||
+ | You need to create elevation' | ||
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Missions will be on two locations, in <arma2 root> | Missions will be on two locations, in <arma2 root> | ||
+ | |||
+ | //Please read below for Mission Editing for additional details.// | ||
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====== arma2.RPT file? ====== | ====== arma2.RPT file? ====== | ||
- | arma2.RPT file (RPT) found in your ArmA 2 root directory is very important when you want to debug your work, just run the addon/ | + | arma2.RPT file (RPT) found in your ArmA 2 root directory is very important when you want to debug your work, just run the addon / mission in-game for a moment (even few seconds should be enough) and then exit game, then open the RPT file with any text editor and look for warning / error lines in there which are related to your addon. //Take a note that the < |
For more details check out [[arma2: | For more details check out [[arma2: | ||
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====== Tools and Utils? ====== | ====== Tools and Utils? ====== | ||
- | [[arma2: | + | [[arma2: |
- | [[arma2: | + | [[arma2: |
- | [[arma2: | + | BinPBO |
- | [[arma2: | + | Visitor 3 (V3) edits and saves WRP terrain files.\\ |
- | [[arma2: | + | Oxygen 2 (o2) edits and saves MLOD format P3D 3d model files.\\ |
- | [[arma2: | + | TexView 2 loads tga images and saves paa/pac texture files.\\ |
+ | unRap unpacks the binary config.bin and .rvmat files. You can use your favorite text editor to edit config.cpp and non binary .rvmat files. | ||
For text file editing (scripts sqs, sqf, mission.sqm, | For text file editing (scripts sqs, sqf, mission.sqm, | ||
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Mission editing is really easy, in game just open mission editor and off you go. As long as you have one unit selected as " | Mission editing is really easy, in game just open mission editor and off you go. As long as you have one unit selected as " | ||
- | When you save a mission, the drop down menu gives you choices for export to missions | + | When you save a mission, the drop down menu gives you choices for export to Missions |
+ | |||
+ | When you play multiplayer (MP), any played missions are downloaded from the server and placed on MPMissionsCache directory. If you want to edit or play these missions on your computer, you need to unpack the pbo and move the created directory into Users\< | ||
Of course when you get more deeper into mission editing there is all kinds of trickery with scripts and stuff. | Of course when you get more deeper into mission editing there is all kinds of trickery with scripts and stuff. | ||
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====== Notes ====== | ====== Notes ====== | ||
- | As you see this guide is //very// beginner stuff in attempt to just orientate the newbie into the basic concepts, so feel free to ask more specific questions in our forums [[http://tactical.nekromantix.com/ | + | As you see this guide is //very// beginner stuff in attempt to just orientate the newbie into the basic concepts, so feel free to ask more specific questions in our forums [[https://www.pmctactical.org/ |
//In PMC Tactical no newbie is looked down upon, we were all newbies once. Its our goal to build this wiki so it will help even the complete beginner guys to learn how to edit.// | //In PMC Tactical no newbie is looked down upon, we were all newbies once. Its our goal to build this wiki so it will help even the complete beginner guys to learn how to edit.// | ||
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arma2/beginner_editing_guide.1259057692.txt.gz · Last modified: 2009/11/24 10:14 by snakeman