arma:two_arma_for_mp
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| arma:two_arma_for_mp [2009/04/17 13:22] – created two_arma_for_mp initial page. snakeman | arma:two_arma_for_mp [2024/08/01 16:12] (current) – links added. snakeman | ||
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| ====== Two ArmA for MP ====== | ====== Two ArmA for MP ====== | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| Two ArmA for MP testing on single computer. | Two ArmA for MP testing on single computer. | ||
| Line 25: | Line 29: | ||
| If you put 127.0.0.1 instead of dots, you will be kicked off. | If you put 127.0.0.1 instead of dots, you will be kicked off. | ||
| Start the editor/ | Start the editor/ | ||
| - | Code Sample | + | < |
| -window -nopause -host | -window -nopause -host | ||
| + | </ | ||
| and clients with | and clients with | ||
| - | Code Sample | + | < |
| -window -nopause -connect=localhost | -window -nopause -connect=localhost | ||
| - | The mission directory you want to edit must be in My Documents\ArmA\MPMissions. It will appear in green font in the mission selection list. | + | </ |
| Clients will see the server in " | Clients will see the server in " | ||
| + | |||
| The nice thing is the packing happens after the lobby page, so you can edit your scripts without cycling to the edit page. | The nice thing is the packing happens after the lobby page, so you can edit your scripts without cycling to the edit page. | ||
| - | Edit: I've made a ws2_32.dll replacement which returns WSAHOST_NOT_FOUND in gethostbyname() for armedass.master|available.gamespy.com if -nokey is given on the server (-host) command line. It works! No need to disconnect the Internet. Don't know if hits works on Vista. | + | I've made a ws2_32.dll replacement which returns WSAHOST_NOT_FOUND in gethostbyname() for armedass.master|available.gamespy.com if -nokey is given on the server (-host) command line. It works! No need to disconnect the Internet. Don't know if hits works on Vista. |
arma/two_arma_for_mp.1239974524.txt.gz · Last modified: 2009/04/17 13:22 by snakeman
