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arma:texturing:road_texturing [2017/10/13 20:19] – http to https switch. snakemanarma:texturing:road_texturing [2024/08/01 14:43] (current) – links added. snakeman
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-====== Road Texturing ======+====== ArmA 1 Road Texturing ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
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 +**ArmA 1** aka Armed Assault (ArmA)
  
 About road texturing. I wanted to learn how BIS textured and setup their rvmats for roads, so I went into the roads.pbo and in data/ directory. About road texturing. I wanted to learn how BIS textured and setup their rvmats for roads, so I went into the roads.pbo and in data/ directory.
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 I don't claim to have any kind of experience or knowledge about this matter, this was all what I gathered from BIS example models and from the roads.pbo data directory, anyone can feel free to correct me if there is something wrong in these conclusions. Join the discussion in [[https://www.pmctactical.org/forum/viewtopic.php?f=29&t=21566|PMC Tactical forum]] topic. I don't claim to have any kind of experience or knowledge about this matter, this was all what I gathered from BIS example models and from the roads.pbo data directory, anyone can feel free to correct me if there is something wrong in these conclusions. Join the discussion in [[https://www.pmctactical.org/forum/viewtopic.php?f=29&t=21566|PMC Tactical forum]] topic.
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arma/texturing/road_texturing.1507925998.txt.gz · Last modified: 2017/10/13 20:19 by snakeman