arma:texturing:reskin_tut
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| arma:texturing:reskin_tut [2016/11/04 20:59] – moved images from nekromantix to this domain. snakeman | arma:texturing:reskin_tut [2024/08/01 14:42] (current) – links added. snakeman | ||
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| - | ====== Reskinning Tutorial ====== | + | ====== |
| + | |||
| + | [[https:// | ||
| + | |||
| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| **By granQ**, on behalf of [[http:// | **By granQ**, on behalf of [[http:// | ||
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| Now its time to start oxygen up and load the ural, as you can see there is not much of a truck there and if you really observant you also notice that i already saved it to " | Now its time to start oxygen up and load the ural, as you can see there is not much of a truck there and if you really observant you also notice that i already saved it to " | ||
| - | {{ http:// | + | {{ https:// |
| Its not because there is some error with the model, its just that some parts have be hidden. This makes it easier when you work with a small detail that you don’t have to see everything. | Its not because there is some error with the model, its just that some parts have be hidden. This makes it easier when you work with a small detail that you don’t have to see everything. | ||
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| **CTRL-H** will hide stuff if you wish to do it later. | **CTRL-H** will hide stuff if you wish to do it later. | ||
| - | {{ http:// | + | {{ https:// |
| Anyway now we got our model but we still need to know which texture we want to edit. | Anyway now we got our model but we still need to know which texture we want to edit. | ||
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| Go up to " | Go up to " | ||
| - | {{ http:// | + | {{ https:// |
| Now, by holding CTRL and press Left mouse button (later in the text refered to LMB), now you will see which part of the model that get selected. | Now, by holding CTRL and press Left mouse button (later in the text refered to LMB), now you will see which part of the model that get selected. | ||
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| most of the exterior gets selected and thats where I will start. | most of the exterior gets selected and thats where I will start. | ||
| - | {{ http:// | + | {{ https:// |
| ====== Editing the texture ====== | ====== Editing the texture ====== | ||
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| As you can see i simply put some more layers to make it white and added UN on the bonnet / hood (the engine cover). | As you can see i simply put some more layers to make it white and added UN on the bonnet / hood (the engine cover). | ||
| - | {{ http:// | + | {{ https:// |
| Time to save, **DON’T OVERWRITE, SAVE IN YOUR NEW FOLDER!** | Time to save, **DON’T OVERWRITE, SAVE IN YOUR NEW FOLDER!** | ||
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| In order to make sure your vehicle used the new texture, you used to have to change on every lod but with the new oxygen it comes with a nice tool called... | In order to make sure your vehicle used the new texture, you used to have to change on every lod but with the new oxygen it comes with a nice tool called... | ||
| - | {{ http:// | + | {{ https:// |
| Now just open it, select the texture you have changed. Type in the new path and you done! | Now just open it, select the texture you have changed. Type in the new path and you done! | ||
| - | {{ http:// | + | {{ https:// |
| //Time for beer people and remember; practice makes a pro, not following tutorials...// | //Time for beer people and remember; practice makes a pro, not following tutorials...// | ||
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| ====== Notes ====== | ====== Notes ====== | ||
| - | This tutorial was posted with granQ' | + | This tutorial was posted with granQ' |
arma/texturing/reskin_tut.1478293181.txt.gz · Last modified: 2016/11/04 20:59 (external edit)
