User Tools

Site Tools


arma:texturing:reskin_tut

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
arma:texturing:reskin_tut [2008/05/04 19:25] – tweaked to be relevant snakemanarma:texturing:reskin_tut [2024/08/01 14:42] (current) – links added. snakeman
Line 1: Line 1:
-====== Reskinning Tutorial ======+====== ArmA 1 Reskinning Tutorial ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 **By granQ**, on behalf of [[http://www.ic-arma.com|IC ArmA]] **By granQ**, on behalf of [[http://www.ic-arma.com|IC ArmA]]
Line 52: Line 56:
 Now its time to start oxygen up and load the ural, as you can see there is not much of a truck there and if you really observant you also notice that i already saved it to "rc_ural". Now its time to start oxygen up and load the ural, as you can see there is not much of a truck there and if you really observant you also notice that i already saved it to "rc_ural".
  
-{{ http://tactical.nekromantix.com/images/wiki/reskin_imported.jpg }}+{{ https://pmc.editing.wiki/images/reskin_imported.jpg }}
  
 Its not because there is some error with the model, its just that some parts have be hidden. This makes it easier when you work with a small detail that you don’t have to see everything. Its not because there is some error with the model, its just that some parts have be hidden. This makes it easier when you work with a small detail that you don’t have to see everything.
Line 63: Line 67:
 **CTRL-H** will hide stuff if you wish to do it later. **CTRL-H** will hide stuff if you wish to do it later.
  
-{{ http://tactical.nekromantix.com/images/wiki/reskin_unhidden.jpg }}+{{ https://pmc.editing.wiki/images/reskin_unhidden.jpg }}
  
 Anyway now we got our model but we still need to know which texture we want to edit. Anyway now we got our model but we still need to know which texture we want to edit.
Line 73: Line 77:
 Go up to "window -> Resources Library" Go up to "window -> Resources Library"
  
-{{ http://tactical.nekromantix.com/images/wiki/reskin_library.jpg }}+{{ https://pmc.editing.wiki/images/reskin_library.jpg }}
  
 Now, by holding CTRL and press Left mouse button (later in the text refered to LMB), now you will see which part of the model that get selected.  Now, by holding CTRL and press Left mouse button (later in the text refered to LMB), now you will see which part of the model that get selected. 
Line 83: Line 87:
 most of the exterior gets selected and thats where I will start. most of the exterior gets selected and thats where I will start.
  
-{{ http://tactical.nekromantix.com/images/wiki/reskin_library2.jpg }}+{{ https://pmc.editing.wiki/images/reskin_library2.jpg }}
  
 ====== Editing the texture ====== ====== Editing the texture ======
Line 99: Line 103:
 As you can see i simply put some more layers to make it white and added UN on the bonnet / hood (the engine cover). As you can see i simply put some more layers to make it white and added UN on the bonnet / hood (the engine cover).
  
-{{ http://tactical.nekromantix.com/images/wiki/reskin_layers.jpg }}+{{ https://pmc.editing.wiki/images/reskin_layers.jpg }}
  
 Time to save, **DON’T OVERWRITE, SAVE IN YOUR NEW FOLDER!** Time to save, **DON’T OVERWRITE, SAVE IN YOUR NEW FOLDER!**
Line 120: Line 124:
 In order to make sure your vehicle used the new texture, you used to have to change on every lod but with the new oxygen it comes with a nice tool called... In order to make sure your vehicle used the new texture, you used to have to change on every lod but with the new oxygen it comes with a nice tool called...
  
-{{ http://tactical.nekromantix.com/images/wiki/reskin_mass_rename.jpg }}+{{ https://pmc.editing.wiki/images/reskin_mass_rename.jpg }}
  
 Now just open it, select the texture you have changed. Type in the new path and you done! Now just open it, select the texture you have changed. Type in the new path and you done!
  
-{{ http://tactical.nekromantix.com/images/wiki/reskin_un_truck.jpg }}+{{ https://pmc.editing.wiki/images/reskin_un_truck.jpg }}
  
 //Time for beer people and remember; practice makes a pro, not following tutorials...// //Time for beer people and remember; practice makes a pro, not following tutorials...//
Line 130: Line 134:
 ====== Notes ====== ====== Notes ======
  
-This tutorial was posted with granQ's permission from [[http://arma.totalgamingnetwork.com/showthread.php?t=30544|here]].+This tutorial was posted with granQ's permission from [[http://arma.totalgamingnetwork.com/showthread.php?t=30544|arma.totalgamingnetwork.com]]. 
arma/texturing/reskin_tut.1209929153.txt.gz · Last modified: 2008/05/04 19:25 (external edit)

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki

All PMC web site download services are temporarily suspended until web site yearly fees have been recovered, want to download addons/mods? Then Support PMC.

If you are grateful for all the work PMC has done in the past 25 years, use Support PMC page.