arma:texturing:reflective_glass_tut
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arma:texturing:reflective_glass_tut [2007/11/16 10:19] – created initial page snakeman | arma:texturing:reflective_glass_tut [2024/08/01 14:41] (current) – links added. snakeman | ||
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- | ====== Reflective Glass Tutorial ====== | + | ====== |
+ | |||
+ | [[https:// | ||
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+ | **ArmA 1** aka Armed Assault (ArmA) | ||
**Reflective Glass Tutorial** by Obmar | **Reflective Glass Tutorial** by Obmar | ||
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Virtual Reflective Glass. | Virtual Reflective Glass. | ||
- | I have put together a basic folder to be used with this tutorial. Please download | + | I have put together a basic folder to be used with this tutorial. Please download RefGlasTut_glass.rar |
Folder contains 6 files | Folder contains 6 files | ||
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These files can be used as a basis to apply reflective glass effects to all your models. | These files can be used as a basis to apply reflective glass effects to all your models. | ||
+ | |||
====== Step 1 ====== | ====== Step 1 ====== | ||
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Open the model you want to apply the reflective glass to in the o2. | Open the model you want to apply the reflective glass to in the o2. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
====== Step 2 ====== | ====== Step 2 ====== | ||
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Apply the glass texture to the polygons you want to be glass or transparent, | Apply the glass texture to the polygons you want to be glass or transparent, | ||
- | HINT: I normally | + | HINT: I normally |
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Now the texture is applied and the selection is transparent but does not look like glass yet. | Now the texture is applied and the selection is transparent but does not look like glass yet. | ||
+ | |||
====== Step 3 ====== | ====== Step 3 ====== | ||
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Go to the folder where you unpacked the glass.rar file and open the reflective_glass.rvmat file with the Material Editor or by double clicking on the file. A Material Editor screen will pop up as seen in the image bellow. | Go to the folder where you unpacked the glass.rar file and open the reflective_glass.rvmat file with the Material Editor or by double clicking on the file. A Material Editor screen will pop up as seen in the image bellow. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
NOTE: if you opened the file in the Material Editor by double-clicking on it you have to press File/Open and open the file in the editor again otherwise you cannot edit it. | NOTE: if you opened the file in the Material Editor by double-clicking on it you have to press File/Open and open the file in the editor again otherwise you cannot edit it. | ||
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b: Stage 2 is for a texture that will give your glass a reflective aspect of the environment around you. I have used the standard BIS one as bellow but you could actually make one to suit your environment. | b: Stage 2 is for a texture that will give your glass a reflective aspect of the environment around you. I have used the standard BIS one as bellow but you could actually make one to suit your environment. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
- | This is also a good way to apply reflection to your models | + | This is also a good way to apply reflection to your models |
Click in the Source Name field and select the reflect_co.paa file from where you placed it in your model' | Click in the Source Name field and select the reflect_co.paa file from where you placed it in your model' | ||
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Save the file and close the material editor. | Save the file and close the material editor. | ||
+ | |||
====== Step 4 ====== | ====== Step 4 ====== | ||
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Open your model in o2 and select the glass named selection or the selection you want to apply the reflective glass material file to. | Open your model in o2 and select the glass named selection or the selection you want to apply the reflective glass material file to. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
d: Click on the yellow folder on the right of the material field and select the reflective_glass.rvmat file from where you placed it in your model' | d: Click on the yellow folder on the right of the material field and select the reflective_glass.rvmat file from where you placed it in your model' | ||
- | Press Apply and then ok. | + | Press Apply and then OK. |
====== Step 5 ====== | ====== Step 5 ====== | ||
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View the model with buldozer and there you have it lovely virtual reflective glass. | View the model with buldozer and there you have it lovely virtual reflective glass. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
You can play around with the Specular Power settings as in step a: above to get more or less reflection off your glass. | You can play around with the Specular Power settings as in step a: above to get more or less reflection off your glass. | ||
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Hope this tutorial helps and gives a little understanding of how the ArmA material files are applied. | Hope this tutorial helps and gives a little understanding of how the ArmA material files are applied. | ||
- | ====== Notes ====== | ||
- | This tutorial was originally posted to [[http:// | + | ====== Download ====== |
+ | |||
+ | RefGlasTut_glass.rar from OFP-ArmA.Tutorial.Include.Files.2024-03-19/ Torrent Magnet: | ||
+ | < | ||
+ | magnet:?xt=urn: | ||
+ | </ | ||
arma/texturing/reflective_glass_tut.1195208358.txt.gz · Last modified: 2007/11/16 10:19 by snakeman