arma:texturing:normal_specular_tut
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| arma:texturing:normal_specular_tut [2017/10/06 17:15] – http to https switch. snakeman | arma:texturing:normal_specular_tut [2024/08/01 14:40] (current) – links added. snakeman | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Normal and Specular Mapping ====== | + | ====== |
| + | |||
| + | [[https:// | ||
| + | |||
| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| **Normal and Specular mapping** by Linker Split | **Normal and Specular mapping** by Linker Split | ||
| Line 347: | Line 351: | ||
| This tutorial was written by Linker Split. //Please note that this tutorial is now out-dated regarding the config.cpp materials as we can place the rvmat file from O2 directly.// | This tutorial was written by Linker Split. //Please note that this tutorial is now out-dated regarding the config.cpp materials as we can place the rvmat file from O2 directly.// | ||
| + | |||
arma/texturing/normal_specular_tut.1507310120.txt.gz · Last modified: 2017/10/06 17:15 by snakeman
