arma:texturing:normal_maps
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arma:texturing:normal_maps [2010/07/12 09:00] – changed new bis forum link. snakeman | arma:texturing:normal_maps [2024/08/01 14:38] (current) – links added. snakeman | ||
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- | ====== Normal Maps ====== | + | ====== |
+ | |||
+ | [[https:// | ||
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+ | **ArmA 1** aka Armed Assault (ArmA) | ||
====== Overview ====== | ====== Overview ====== | ||
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====== ArmA guys ====== | ====== ArmA guys ====== | ||
- | Panda[PL] on [[http:// | + | Panda[PL]: IIRC one of devs once said how specular texture should look like:\\ |
Red = diffuse\\ | Red = diffuse\\ | ||
Green = specular\\ | Green = specular\\ | ||
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In this turitorial I'm going to show you how to make a new normal map for a us soldier. I'm using my own diffuse texture as an example to show you what I want the new normal map to be based on. | In this turitorial I'm going to show you how to make a new normal map for a us soldier. I'm using my own diffuse texture as an example to show you what I want the new normal map to be based on. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
As you can see in the diffuse texture , most of the changes are on the vest and the new armpads. The rest of the texture will look great with the original normal map. So this means that I'm going to add my own vest and armpads to the original normal map. | As you can see in the diffuse texture , most of the changes are on the vest and the new armpads. The rest of the texture will look great with the original normal map. So this means that I'm going to add my own vest and armpads to the original normal map. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
But how do you do this? | But how do you do this? | ||
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Now you have somthing like this: | Now you have somthing like this: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Use the xNormal plugin and choose Height2Normals. | Use the xNormal plugin and choose Height2Normals. | ||
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Looks finished now don't it? | Looks finished now don't it? | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Not quite. | Not quite. | ||
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Now you see this: | Now you see this: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Select the whole image\alpha picture and copy it, select RGB channel, then paste so that you get a copy of the alpha channel in a regular RGB layer and can modify it as you wish. | Select the whole image\alpha picture and copy it, select RGB channel, then paste so that you get a copy of the alpha channel in a regular RGB layer and can modify it as you wish. | ||
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Have fun! | Have fun! | ||
- | Source ([[http:// | ||
===== Normal Maps Tutorial by Skaven ===== | ===== Normal Maps Tutorial by Skaven ===== | ||
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ORB is another normal map generator, converts 3D models into normal maps. Also generates displacement maps, diffuse maps, vertex-color maps. Imports ASE/OBJ/LWO formats. Previewer included. [[http:// | ORB is another normal map generator, converts 3D models into normal maps. Also generates displacement maps, diffuse maps, vertex-color maps. Imports ASE/OBJ/LWO formats. Previewer included. [[http:// | ||
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arma/texturing/normal_maps.1278925239.txt.gz · Last modified: 2010/07/12 09:00 (external edit)