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arma:texturing:merging_textures

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arma:texturing:merging_textures [2017/10/06 20:26] – http to https switch. snakemanarma:texturing:merging_textures [2024/08/01 14:35] (current) – links added. snakeman
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-====== Merging Textures ======+====== ArmA 1 Merging Textures ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 In ArmA we should use 1 texture per 1 model to have best performance. So the old days OFP texturing of 75 textures puzzle of 64x64 res is not proper way anymore, we need to use one texture per model or at least trying to use one. Some BIS models use 2 textures like the UH60 because the interior is on one etc. But great model would be only with one texture. You can use texture size up to 2048x2048 as long as its power of two. In ArmA we should use 1 texture per 1 model to have best performance. So the old days OFP texturing of 75 textures puzzle of 64x64 res is not proper way anymore, we need to use one texture per model or at least trying to use one. Some BIS models use 2 textures like the UH60 because the interior is on one etc. But great model would be only with one texture. You can use texture size up to 2048x2048 as long as its power of two.
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   - Load merged model with O2PE.   - Load merged model with O2PE.
 Done. Done.
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arma/texturing/merging_textures.1507321591.txt.gz · Last modified: 2017/10/06 20:26 by snakeman