arma:texturing:material_editor_tut
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| arma:texturing:material_editor_tut [2008/10/06 08:17] – fixed typos. snakeman | arma:texturing:material_editor_tut [2024/08/01 14:33] (current) – links added. snakeman | ||
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| - | ====== Material Editor Tutorial ====== | + | ====== |
| + | |||
| + | [[https:// | ||
| + | |||
| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| **Material Editor Tutorial** by Linker Split | **Material Editor Tutorial** by Linker Split | ||
| Line 15: | Line 19: | ||
| After having installed the program, you will have this window: | After having installed the program, you will have this window: | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| Before using MatEditor, you should configure it, in order to have a clear point of view about it, and its power. | Before using MatEditor, you should configure it, in order to have a clear point of view about it, and its power. | ||
| Line 21: | Line 25: | ||
| First, go to File -> Options... A window will pop up: | First, go to File -> Options... A window will pop up: | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| In the " | In the " | ||
| Line 31: | Line 35: | ||
| Now after this passage, if you go to the main MatEditor window, you’ll see this: | Now after this passage, if you go to the main MatEditor window, you’ll see this: | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| Now the second and secondary step is to configure your own RVMAT options (in case the default templates don't fit your needs) | Now the second and secondary step is to configure your own RVMAT options (in case the default templates don't fit your needs) | ||
| Line 37: | Line 41: | ||
| Click File -> Type manager and another window will pop up: | Click File -> Type manager and another window will pop up: | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| Here it is were you define flags, vertex shader, pixel shader and so on. | Here it is were you define flags, vertex shader, pixel shader and so on. | ||
| Line 211: | Line 215: | ||
| Select the " | Select the " | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| After having selected it you'll have this one: | After having selected it you'll have this one: | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| Can you see at the bottom 2 identical boxes: stage config. | Can you see at the bottom 2 identical boxes: stage config. | ||
| Line 243: | Line 247: | ||
| Configure the properties as in the image: | Configure the properties as in the image: | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| As you can see, in the two "stage boxes" I added the source name of a normal map texture, and of a Specular map one. For your model you should do the same. | As you can see, in the two "stage boxes" I added the source name of a normal map texture, and of a Specular map one. For your model you should do the same. | ||
| Line 251: | Line 255: | ||
| Now simply save the work as **metal.rvmat**, | Now simply save the work as **metal.rvmat**, | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| Now run your buldozer, and see the results! | Now run your buldozer, and see the results! | ||
arma/texturing/material_editor_tut.1223281038.txt.gz · Last modified: 2008/10/06 08:17 by snakeman
