arma:texturing:material_editor_tut
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arma:texturing:material_editor_tut [2008/10/06 08:17] – fixed typos. snakeman | arma:texturing:material_editor_tut [2024/08/01 14:33] (current) – links added. snakeman | ||
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- | ====== Material Editor Tutorial ====== | + | ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
**Material Editor Tutorial** by Linker Split | **Material Editor Tutorial** by Linker Split | ||
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After having installed the program, you will have this window: | After having installed the program, you will have this window: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Before using MatEditor, you should configure it, in order to have a clear point of view about it, and its power. | Before using MatEditor, you should configure it, in order to have a clear point of view about it, and its power. | ||
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First, go to File -> Options... A window will pop up: | First, go to File -> Options... A window will pop up: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
In the " | In the " | ||
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Now after this passage, if you go to the main MatEditor window, you’ll see this: | Now after this passage, if you go to the main MatEditor window, you’ll see this: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Now the second and secondary step is to configure your own RVMAT options (in case the default templates don't fit your needs) | Now the second and secondary step is to configure your own RVMAT options (in case the default templates don't fit your needs) | ||
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Click File -> Type manager and another window will pop up: | Click File -> Type manager and another window will pop up: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Here it is were you define flags, vertex shader, pixel shader and so on. | Here it is were you define flags, vertex shader, pixel shader and so on. | ||
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Select the " | Select the " | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
After having selected it you'll have this one: | After having selected it you'll have this one: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Can you see at the bottom 2 identical boxes: stage config. | Can you see at the bottom 2 identical boxes: stage config. | ||
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Configure the properties as in the image: | Configure the properties as in the image: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
As you can see, in the two "stage boxes" I added the source name of a normal map texture, and of a Specular map one. For your model you should do the same. | As you can see, in the two "stage boxes" I added the source name of a normal map texture, and of a Specular map one. For your model you should do the same. | ||
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Now simply save the work as **metal.rvmat**, | Now simply save the work as **metal.rvmat**, | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Now run your buldozer, and see the results! | Now run your buldozer, and see the results! |
arma/texturing/material_editor_tut.1223281038.txt.gz · Last modified: 2008/10/06 08:17 by snakeman