arma:texturing:material_editor_tut
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arma:texturing:material_editor_tut [2007/11/17 05:52] – created initial page snakeman | arma:texturing:material_editor_tut [2024/08/01 14:33] (current) – links added. snakeman | ||
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- | ====== Material Editor Tutorial ====== | + | ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
**Material Editor Tutorial** by Linker Split | **Material Editor Tutorial** by Linker Split | ||
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It seems to be hard to use, but I can assure it is not as you can think. The purpose of this program is simply to create particular effects on textures that you apply to the model, such as Specularity, | It seems to be hard to use, but I can assure it is not as you can think. The purpose of this program is simply to create particular effects on textures that you apply to the model, such as Specularity, | ||
- | Indeed MatEditor generates a RVMAT file that you have to apply to the model itself via modelling | + | Indeed MatEditor generates a RVMAT file that you have to apply to the model itself via modeling |
====== Configuration ====== | ====== Configuration ====== | ||
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After having installed the program, you will have this window: | After having installed the program, you will have this window: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Before using MatEditor, you should configure it, in order to have a clear point of view about it, and its power. | Before using MatEditor, you should configure it, in order to have a clear point of view about it, and its power. | ||
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First, go to File -> Options... A window will pop up: | First, go to File -> Options... A window will pop up: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
In the " | In the " | ||
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**P: | **P: | ||
- | Then you have to select your preferred text editor (I have editplus2, | + | Then you have to select your preferred text editor (I have editplus2, |
Now after this passage, if you go to the main MatEditor window, you’ll see this: | Now after this passage, if you go to the main MatEditor window, you’ll see this: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Now the second and secondary step is to configure your own RVMAT options (in case the default templates don't fit your needs) | Now the second and secondary step is to configure your own RVMAT options (in case the default templates don't fit your needs) | ||
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Click File -> Type manager and another window will pop up: | Click File -> Type manager and another window will pop up: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Here it is were you define flags, vertex shader, pixel shader and so on. | Here it is were you define flags, vertex shader, pixel shader and so on. | ||
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- NoZWrite | - NoZWrite | ||
- | Face is not counted in Z-buffer. Used for alpha transparent surfaces laid over another face to fix shadow | + | Face is not counted in Z-buffer. Used for alpha transparent surfaces laid over another face to fix shadow |
- NoColorWrite | - NoColorWrite | ||
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Select the " | Select the " | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
After having selected it you'll have this one: | After having selected it you'll have this one: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Can you see at the bottom 2 identical boxes: stage config. | Can you see at the bottom 2 identical boxes: stage config. | ||
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This is the most important part of this tutorial since it explains how to create the " | This is the most important part of this tutorial since it explains how to create the " | ||
- | Before | + | Before |
So let's make a metal material for example. We need to define the Ambient, the Diffuse, the Force Diffuse, the Emissive, the Specular, the Specular Power and the two stages. | So let's make a metal material for example. We need to define the Ambient, the Diffuse, the Force Diffuse, the Emissive, the Specular, the Specular Power and the two stages. | ||
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Configure the properties as in the image: | Configure the properties as in the image: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
As you can see, in the two "stage boxes" I added the source name of a normal map texture, and of a Specular map one. For your model you should do the same. | As you can see, in the two "stage boxes" I added the source name of a normal map texture, and of a Specular map one. For your model you should do the same. | ||
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Now simply save the work as **metal.rvmat**, | Now simply save the work as **metal.rvmat**, | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Now run your buldozer, and see the results! | Now run your buldozer, and see the results! |
arma/texturing/material_editor_tut.1195278778.txt.gz · Last modified: 2007/11/17 05:52 by snakeman