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arma:texturing:editing-alpha-channel

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arma:texturing:editing-alpha-channel [2017/01/21 19:23] – created editing-alpha-channel initial page. snakemanarma:texturing:editing-alpha-channel [2024/08/01 14:32] (current) – links added. snakeman
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-====== Alpha Channel ======+====== ArmA 1 Alpha Channel ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
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 +**ArmA 1** aka Armed Assault (ArmA)
  
 Editing alpha channel to your image. Alpha channel is the transparent part of your image which for example OFP and ArmA uses for transparency like in vegetation or vehicle window textures. Editing alpha channel to your image. Alpha channel is the transparent part of your image which for example OFP and ArmA uses for transparency like in vegetation or vehicle window textures.
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 Sometimes its also a good idea to just leave complete main texture in a single color and just have the Alpha layer make the details. Like a BIS reticule its often just black when you not viewing the the alpha layer which has all the detail. Sometimes its also a good idea to just leave complete main texture in a single color and just have the Alpha layer make the details. Like a BIS reticule its often just black when you not viewing the the alpha layer which has all the detail.
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arma/texturing/editing-alpha-channel.1485026591.txt.gz · Last modified: 2017/01/21 19:23 (external edit)

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