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arma:texture_naming_rules [2007/07/10 09:52] – external edit 127.0.0.1arma:texture_naming_rules [2008/05/07 09:20] (current) – deleted texture_naming_rules from arma namespace snakeman
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-====== ArmA Texture Naming Rules ====== 
  
-These "rules" are set by BIS and not PMC :) 
- 
-The texture name should be simple ascii, containing only letters, digits and underscore (no letters with diacritics). Only one dot is allowed leading the extension.  
- 
-Example of texture name: **M151A1_fuelTank01_CO.tga** 
- 
-The source texture file format is PNG (preferred) or TGA (no compression, only 24b or 32b).  
- 
-Example: **objectName_textureName_textureType.tga** 
- 
-textureType is predefined suffix, that allows to choose proper compression and other transformation for the texture. The actual transformation is defined by TexConvert.cfg used by both [[arma:tools:pal2pace|Pal2PacE]] and [[arma:tools:texview2|TexView 2]] tools). 
- 
-_CO - color (difuse map), sRGB color space\\ 
-_CA - color with alpha (difuse map with alpha), sRGB color space\\ 
-_NO - normal map\\ 
-_NS - normal map specular (with alpha)\\ 
-_NOF - normal map faded (mipmaps fade the texture in distance, usefull for terrain)\\ 
-_NON - normal map with noise in alpha channel ( noise is used for vegetation lods blending)\\ 
-_NOHQ - normal map high quality\\ 
-_NOVHQ - normal map high quality\\ 
-_DT - detail texture, average color should be 0.5, texture has got fade out filter in mipmaps\\ 
-_CDT - colored detail texture, average color should be 0.5 in all R G B channels, texture has got fade out filter in mipmaps\\ 
-_SKY - sky texture\\ 
-_MC - macro texture, sRGB color space\\ 
-_AS - ambient shadow texture\\ 
-_SM - specular map\\ 
-_SMDI - optimised specular map for better bitdepth\\ 
-_LCO - layer color map, texture used for satelite and mask textures on the terrain\\ 
-_MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels 
- 
-Only some formats use [[http://en.wikipedia.org/wiki/SRGB|sRGB Color Space]], other use linear space. 
arma/texture_naming_rules.1184061153.txt.gz · Last modified: 2008/05/07 09:20 (external edit)

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