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arma:terrain:wrptutorial [2022/06/25 13:50] – added link. snakemanarma:terrain:wrptutorial [2024/08/01 13:11] (current) – links added. snakeman
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-====== PMC WRP Tutorial ======+====== ArmA 1 PMC WRP Tutorial ======
  
-PMC WRP Tutorial by Snake Man+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]]
  
-Updated 07-13-07 09:29+**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +**PMC WRP Tutorial** by Snake Man 
 + 
 +2007-07-13T09:29:00Z Updated.
  
 Tools needed: [[:tools:wilbur|Wilbur]], [[ofp:tools:wrptool|WrpTool]] latest, Unrap, [[arma:tools:cpbo|Cpbo]], [[arma:tools:eliteness|Eliteness]], hex and text editor.  Tools needed: [[:tools:wilbur|Wilbur]], [[ofp:tools:wrptool|WrpTool]] latest, Unrap, [[arma:tools:cpbo|Cpbo]], [[arma:tools:eliteness|Eliteness]], hex and text editor. 
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-====== OFP -> ArmA island conversion ======+====== OFP -> ArmA Terrain Porting ======
    
-To convert OFP island into ArmA is semi easy, depending how hysterical 1:1 accurate you want to be. WrpTool Development Team is coding util now to do this automatically in few seconds, it works pretty good now but the util is not yet ready for release. +To port OFP terrain into ArmA is semi easy, depending how hysterical 1:1 accurate you want to be. WrpTool Development Team is coding util now to do this automatically in few seconds, it works pretty good now but the util is not yet ready for release. 
  
-Open up your OFP WRP and save it with WrpTool to create 4WVR format .WRP if its not already in this format. First replace all textures with one texture as explained above (we only have like green vegetation and dry desert to choose from heh). Then use the painstaking Replace Objects feature to do the OFP->ArmA conversion as the above mentioned list suggests. Finally do the hex edit rvmat texture replacement for the one texture you set (in our example O\b1.paa) in WrpTool. Create config for your island and try it ingame. +Open up your OFP WRP and save it with WrpTool to create 4WVR format .WRP if its not already in this format. First replace all textures with one texture as explained above (we only have like green vegetation and dry desert to choose from heh). Then use the painstaking Replace Objects feature to do the OFP->ArmA port as the above mentioned list suggests. Finally do the hex edit rvmat texture replacement for the one texture you set (in our example O\b1.paa) in WrpTool. Create config for your island and try it ingame. 
  
 ArmA loads island ok even if it has objects missing, however if you try to preview/play mission it will crash. It wont crash if you have texture(s) missing. Look for arma.RPT file, its your friend to tell whats causing problems.  ArmA loads island ok even if it has objects missing, however if you try to preview/play mission it will crash. It wont crash if you have texture(s) missing. Look for arma.RPT file, its your friend to tell whats causing problems. 
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 This tutorial is work in progress, you are welcome to ask questions and we'll surely update this tutorial to the best of our knowledge to help you get further. We want to share information, we want you to enjoy creating islands for ArmA. This tutorial is work in progress, you are welcome to ask questions and we'll surely update this tutorial to the best of our knowledge to help you get further. We want to share information, we want you to enjoy creating islands for ArmA.
 +
arma/terrain/wrptutorial.1656165036.txt.gz · Last modified: 2022/06/25 13:50 by snakeman

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