arma:terrain:wrptutorial
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arma:terrain:wrptutorial [2007/12/09 23:35] – added more wrp ofp port info snakeman | arma:terrain:wrptutorial [2024/08/01 13:11] (current) – links added. snakeman | ||
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- | ====== PMC WRP Tutorial ====== | + | ====== |
- | PMC WRP Tutorial by Snake Man | + | [[https:// |
- | Updated 07-13-07 09:29 | + | **ArmA 1** aka Armed Assault (ArmA) |
- | Tools needed: [[ofp: | + | **PMC WRP Tutorial** by Snake Man |
- | This tutorial assumes that person has already read through the complete WrpTool PDF manual that can be downloaded from [[http://tactical.nekromantix.com/ | + | 2007-07-13T09: |
+ | |||
+ | Tools needed: [[: | ||
+ | |||
+ | This tutorial assumes that person has already read through the complete WrpTool PDF manual that can be downloaded from [[http://www.wrptool.com|WrpTool homepage]] and has some experience on OFP island editing. In this tutorial we bybass some obvious OFP wrp editing knowledges which can be found on the WrpTool manual. Please read the manual. Oh and you dont necessary need text editor like editpadpro, notepad will do just fine also hex editor does not need to be ultraedit, any will do. | ||
====== Create Initial Terrain ====== | ====== Create Initial Terrain ====== | ||
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====== Import to WRP ====== | ====== Import to WRP ====== | ||
- | Use WrpTool to load the wilbur export file, use the [[http://tactical.nekromantix.com/ | + | Use WrpTool to load the wilbur export file, use the [[https://www.pmctactical.org/ |
====== Object Editing ====== | ====== Object Editing ====== | ||
- | WrpTool cannot read the ArmA ODOL format, so each and every time it discovers these p3d files, it gives "error reading vertexinfo" | + | WrpTool cannot read the ArmA ODOL format, so each and every time it discovers these p3d files, it gives "error reading vertexinfo" |
It is recommended that you place the listed objects in OFP format (ie from data3d\ and O\ directorys) and manipulate them in WrpTool and only after all your editing is done you replace them with the ArmA equivalents. | It is recommended that you place the listed objects in OFP format (ie from data3d\ and O\ directorys) and manipulate them in WrpTool and only after all your editing is done you replace them with the ArmA equivalents. | ||
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====== Evil Hex Editing ====== | ====== Evil Hex Editing ====== | ||
- | You need to hex edit the textures into WRP file since WrpTool only loads paa textures. So open up your WRP file in your favourite hex editor (I use ultraedit), search for " | + | You need to hex edit the textures into WRP file since WrpTool only loads paa textures. So open up your WRP file in your favourite hex editor (I use ultraedit), search for " |
====== Config ====== | ====== Config ====== | ||
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- | ====== OFP -> ArmA island conversion | + | ====== OFP -> ArmA Terrain Porting |
- | To convert | + | To port OFP terrain |
- | Open up your OFP WRP and save it with WrpTool to create 4WVR format .WRP if its not already in this format. First replace all textures with one texture as explained above (we only have like green vegetation and dry desert to choose from heh). Then use the painstaking Replace Objects feature to do the OFP-> | + | Open up your OFP WRP and save it with WrpTool to create 4WVR format .WRP if its not already in this format. First replace all textures with one texture as explained above (we only have like green vegetation and dry desert to choose from heh). Then use the painstaking Replace Objects feature to do the OFP-> |
ArmA loads island ok even if it has objects missing, however if you try to preview/ | ArmA loads island ok even if it has objects missing, however if you try to preview/ | ||
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If you want to use usermade OFP objects that are not in ArmA, then you need to have these obects as MLOD models in the pbo and otherwise working with ArmA also (I am not sure what is required out of them). Its really a difficult road to go with usermade objects. For example if you just take OFP objects in ODOL format into island (or other) pbo and try to run your island, ArmA will crash. Quick fix would be to convert the p3d to MLOD (ArmA or OFP version), remove any specific configs to these objects (cpp is always tricky and needs work) and then try. Check out more about porting objects in our [[arma: | If you want to use usermade OFP objects that are not in ArmA, then you need to have these obects as MLOD models in the pbo and otherwise working with ArmA also (I am not sure what is required out of them). Its really a difficult road to go with usermade objects. For example if you just take OFP objects in ODOL format into island (or other) pbo and try to run your island, ArmA will crash. Quick fix would be to convert the p3d to MLOD (ArmA or OFP version), remove any specific configs to these objects (cpp is always tricky and needs work) and then try. Check out more about porting objects in our [[arma: | ||
- | This tutorial is work in progress, you are welcome to ask questions and we'll surely update this tutorial to the best of our knowledge to help you get further. We want to share information, | + | This tutorial is work in progress, you are welcome to ask questions and we'll surely update this tutorial to the best of our knowledge to help you get further. We want to share information, |
arma/terrain/wrptutorial.1197243309.txt.gz · Last modified: 2007/12/09 23:35 (external edit)