arma:terrain:misc
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
arma:terrain:misc [2009/04/28 21:50] – created misc initial page. snakeman | arma:terrain:misc [2024/08/01 11:41] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Misc ArmA Terrain Info ====== | ====== Misc ArmA Terrain Info ====== | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
This is misc ArmA terrain info which doesn' | This is misc ArmA terrain info which doesn' | ||
Line 57: | Line 61: | ||
First I open up the satellite in Photoshop, then I go to the Hue/ | First I open up the satellite in Photoshop, then I go to the Hue/ | ||
+ | |||
+ | |||
+ | ====== Visitor 3 / Terrain Limitations ====== | ||
+ | |||
+ | Max size for Visitor 3 is 2048 grid size with 20 meters cell size which equals 40,960 Meters terrain size. Any bigger and you'll run into the problem where you are unable to select objects in Buldozer. | ||
+ | |||
+ | True balance between grid/cell sizes regarding this are unknown at this time. | ||
+ | |||
+ | |||
+ | ====== Cant Get Terrain Ingame ====== | ||
+ | |||
+ | If you have your terrain config setup properly and everything should be ok, but your terrain just won't show up in mission editor... then it might be that if (and you should) use namespaces, you have forgot to add $PBOPREFIX$ file into the pbo and setup it properly for the namespace\terrainname setting. | ||
+ |
arma/terrain/misc.1240955453.txt.gz · Last modified: 2009/04/28 21:50 (external edit)