arma:terrain:map_symbols
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arma:terrain:map_symbols [2016/11/04 22:32] – moved images from nekromantix to this domain. snakeman | arma:terrain:map_symbols [2024/08/01 11:39] (current) – links added. snakeman | ||
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- | ====== Map Symbols ====== | + | ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
This is overview of 2D map features, as they appear in briefing and in-game 2D map as well as a part of the result of TOPOGRAPHY cheat output. | This is overview of 2D map features, as they appear in briefing and in-game 2D map as well as a part of the result of TOPOGRAPHY cheat output. | ||
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* field track - as in original OFP, width as Roadway LOD | * field track - as in original OFP, width as Roadway LOD | ||
* road - black outline, pale yellow fill, width as Roadway LOD | * road - black outline, pale yellow fill, width as Roadway LOD | ||
- | * main road - yellow-orange filling, width as Roadway LOD | + | * main road - yellow-orange filling, width as Roadway LOD |
Colors are defined in (core) cfgUI.hpp: | Colors are defined in (core) cfgUI.hpp: | ||
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* main tarmac road - sil* - main road | * main tarmac road - sil* - main road | ||
* other tarmac roads - asf* - road | * other tarmac roads - asf* - road | ||
- | * urban road for cities - silnice_mesto* - main road | + | * urban road for cities - silnice_mesto* - main road |
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* NameVillage - smaller version of city name | * NameVillage - smaller version of city name | ||
* NameLocal - local name, used for islands, natural features, special locations, brown italics | * NameLocal - local name, used for islands, natural features, special locations, brown italics | ||
- | * RockArea - icon of rocky area, same symbol as for single rock object used | + | * RockArea - icon of rocky area, same symbol as for single rock object used |
Drawing of particular Key Points is defined in config (class CfgLocationTypes.< | Drawing of particular Key Points is defined in config (class CfgLocationTypes.< | ||
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* mount - hill - point icon and height | * mount - hill - point icon and height | ||
* icon - icon, sometimes with inscription | * icon - icon, sometimes with inscription | ||
- | * area - surface filled by pattern | + | * area - surface filled by pattern |
* texture - texture of icon o filling | * texture - texture of icon o filling | ||
* color - colour of texture and text | * color - colour of texture and text | ||
* size - size of icon (size in pixels in reference resolution 640 x 480) | * size - size of icon (size in pixels in reference resolution 640 x 480) | ||
* font - font used | * font - font used | ||
- | * textSize - basic text size (proportion of screen height) | + | * textSize - basic text size (proportion of screen height) |
Key points are inserted in Visitor 3, their types are listed in file KPtypes.cfg, | Key points are inserted in Visitor 3, their types are listed in file KPtypes.cfg, | ||
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</ | </ | ||
- | {{http:// | + | {{https:// |
Icon for each map property is defined in map resources (default in class RscMapControl v rscCommon.hpp). every type has its own subclass named as a type, containing following settings: | Icon for each map property is defined in map resources (default in class RscMapControl v rscCommon.hpp). every type has its own subclass named as a type, containing following settings: | ||
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* importance - decides, which icon is drawn when there are several overlapping icons in one place | * importance - decides, which icon is drawn when there are several overlapping icons in one place | ||
* coefMin - how much can icon scale down when zooming out | * coefMin - how much can icon scale down when zooming out | ||
- | * coefMax - how big can icon become when zooming in | + | * coefMax - how big can icon become when zooming in |
Icons without assignment to object, inserted only via Key Points, are following: | Icons without assignment to object, inserted only via Key Points, are following: | ||
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chapel | chapel | ||
church | church | ||
- | tourism | + | tourism |
ruin | ruin | ||
</ | </ | ||
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It is possible to display surface texture in mission editor of the game. It is cut to squares and stored in map PBO (/ | It is possible to display surface texture in mission editor of the game. It is cut to squares and stored in map PBO (/ | ||
+ |
arma/terrain/map_symbols.1478298767.txt.gz · Last modified: 2016/11/04 22:32 by snakeman