arma:terrain:ground_clutter
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| arma:terrain:ground_clutter [2011/08/02 04:54] – added layers.cfg info bit. snakeman | arma:terrain:ground_clutter [2024/08/01 11:23] (current) – links added. snakeman | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Ground Clutter ====== | + | ====== |
| + | |||
| + | [[https:// | ||
| + | |||
| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| Ground clutter is the small stones, grass, etc which is displayed on the ground around players position. | Ground clutter is the small stones, grass, etc which is displayed on the ground around players position. | ||
| Line 7: | Line 11: | ||
| Clutter is defined in several files. | Clutter is defined in several files. | ||
| - | The layers.cfg is where you tell the engine what RGB value you wish to assign your clutter too it in the mask_lco.png file. Remember that each time you edit layers.cfg file, you need to import satellite | + | The layers.cfg is where you tell the engine what RGB value you wish to assign your clutter too it in the mask_lco.png file. Remember that each time you edit layers.cfg file, you need to import satellite |
| - | Then the config.cpp is where what does most of the work, here you define the types of foilage | + | Then the config.cpp is where what does most of the work, here you define the types of foliage |
| Example My layers.cfg: | Example My layers.cfg: | ||
| Line 154: | Line 158: | ||
| In the last section you can see I have added quite a few objects to that ausforestclutter, | In the last section you can see I have added quite a few objects to that ausforestclutter, | ||
| - | |||
| - | ====== Notes ====== | ||
| - | |||
| - | This was mostly written by Aussie in this [[http:// | ||
arma/terrain/ground_clutter.1312260898.txt.gz · Last modified: 2011/08/02 04:54 by snakeman
