arma:terrain:ground_clutter
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| arma:terrain:ground_clutter [2009/04/27 11:56] – created ground_clutter initial page. snakeman | arma:terrain:ground_clutter [2024/08/01 11:23] (current) – links added. snakeman | ||
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| - | ====== Ground Clutter ====== | + | ====== |
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| + | [[https:// | ||
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| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| Ground clutter is the small stones, grass, etc which is displayed on the ground around players position. | Ground clutter is the small stones, grass, etc which is displayed on the ground around players position. | ||
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| Clutter is defined in several files. | Clutter is defined in several files. | ||
| - | The layers.cfg is where you tell the engine what RGB value you wish to assign your clutter too it in the mask_lco.png file. | + | The layers.cfg is where you tell the engine what RGB value you wish to assign your clutter too it in the mask_lco.png file. Remember that each time you edit layers.cfg file, you need to import satellite texture/ |
| - | Then the config.cpp is where what does most of the work, here you define the types of foilage | + | Then the config.cpp is where what does most of the work, here you define the types of foliage |
| Example My layers.cfg: | Example My layers.cfg: | ||
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| In the last section you can see I have added quite a few objects to that ausforestclutter, | In the last section you can see I have added quite a few objects to that ausforestclutter, | ||
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| - | ====== Notes ====== | ||
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| - | This was mostly written by Aussie in this [[http:// | ||
arma/terrain/ground_clutter.1240833379.txt.gz · Last modified: 2009/04/27 11:56 (external edit)
