arma:scripting:pmc_logic1
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arma:scripting:pmc_logic1 [2009/04/10 00:59] – C++ formatting to the code part. snakeman | arma:scripting:pmc_logic1 [2024/08/01 10:43] (current) – links added. snakeman | ||
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- | ====== Units on GameLogics ====== | + | ====== |
- | **Units | + | [[https:// |
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
+ | |||
+ | **Units | ||
This was the very first script I put together, took a look Evolutions makeshilka function and adapted that. This will scan all **gameLogic**s named " | This was the very first script I put together, took a look Evolutions makeshilka function and adapted that. This will scan all **gameLogic**s named " | ||
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!(isNull _grp); | !(isNull _grp); | ||
}; | }; | ||
- | + | ||
" | " | ||
" | " | ||
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!(isNull _grp); | !(isNull _grp); | ||
}; | }; | ||
- | + | ||
" | " | ||
" | " | ||
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</ | </ | ||
The vehicles come in random type, however soldiers are always the "basic squad" style. | The vehicles come in random type, however soldiers are always the "basic squad" style. | ||
+ |
arma/scripting/pmc_logic1.1239325159.txt.gz · Last modified: 2009/04/10 00:59 (external edit)