arma:scripting:pmc_logic1
Differences
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| arma:scripting:pmc_logic1 [2009/04/10 00:59] – C++ formatting to the code part. snakeman | arma:scripting:pmc_logic1 [2024/08/01 10:43] (current) – links added. snakeman | ||
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| - | ====== Units on GameLogics ====== | + | ====== |
| - | **Units | + | [[https:// |
| + | |||
| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| + | |||
| + | **Units | ||
| This was the very first script I put together, took a look Evolutions makeshilka function and adapted that. This will scan all **gameLogic**s named " | This was the very first script I put together, took a look Evolutions makeshilka function and adapted that. This will scan all **gameLogic**s named " | ||
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| !(isNull _grp); | !(isNull _grp); | ||
| }; | }; | ||
| - | + | ||
| " | " | ||
| " | " | ||
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| !(isNull _grp); | !(isNull _grp); | ||
| }; | }; | ||
| - | + | ||
| " | " | ||
| " | " | ||
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| </ | </ | ||
| The vehicles come in random type, however soldiers are always the "basic squad" style. | The vehicles come in random type, however soldiers are always the "basic squad" style. | ||
| + | |||
arma/scripting/pmc_logic1.1239325159.txt.gz · Last modified: 2009/04/10 00:59 (external edit)
