arma:modfolders
Differences
This shows you the differences between two versions of the page.
arma:modfolders [2008/05/06 00:22] – created modfolders initial page snakeman | arma:modfolders [2011/07/23 06:20] (current) – renamed page to moddirs. snakeman | ||
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- | ====== Modfolders ====== | ||
- | Mod folders or mod directorys. Children says folder, men say dir ;) | ||
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- | ====== Introduction ====== | ||
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- | Custom modfolders is a concept in Operation Flashpoint and Armed Assault that allows addon makers and players to completely change most aspects of the game. They were introduced with the release of the OFP: Resistance addon, which also became the first total conversion modification. | ||
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- | ====== Making it Work ====== | ||
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- | To load and use a modfolder it has to be added to the games startup parameter " | ||
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- | If you for example are trying to load a mod named //test// the startup command might look like this: | ||
- | < | ||
- | C: | ||
- | </ | ||
- | To load several mods separate their names with the ";" | ||
- | < | ||
- | C: | ||
- | </ | ||
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- | You can create batch files (.bat) to start your OFP/ArmA. Here is one good full example of our bat file: | ||
- | < | ||
- | START "" | ||
- | </ | ||
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- | ====== How it Works ====== | ||
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- | The " | ||
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- | ====== Addon modfolders ====== | ||
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- | Since most players today have a very large number of extra addons installed it has become a common practice to divide them into addon modfolders. The benefit of this practice is that the engine only has to load the addons in the modfolders specified by the player, lowering memory usage significantly. To create an addon modfolder simple pick a name and create the directories " | ||
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- | To make this easier you might wish to create several shortcuts loading different modfolders. | ||
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- | The main drawback of this technique is that it's hard for other players in multiplayer games to know what kind of changes you are playing with as modfolders can be used to make beneficial configuration changes to the game, in other words cheat. | ||
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- | ====== Conflicting addons / addon load order ====== | ||
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- | In ArmA, it is possible for addons to modify classes in other addons, including those in the game's core " | ||
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- | In these cases, there is almost nothing that the user can do to determine which addon takes " |
arma/modfolders.1210033361.txt.gz · Last modified: 2008/05/06 00:22 (external edit)