arma:modeling:weapon_optimizing
Differences
This shows you the differences between two versions of the page.
| arma:modeling:weapon_optimizing [2009/09/16 16:22] – created weapon_optimizing initial page. snakeman | arma:modeling:weapon_optimizing [2024/08/01 10:12] (current) – links added. snakeman | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Weapon Optimizing ====== | + | ====== |
| + | |||
| + | [[https:// | ||
| + | |||
| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| How to process a weapon model for ArmA standards. Texture merge and optimizing. | How to process a weapon model for ArmA standards. Texture merge and optimizing. | ||
| Line 223: | Line 227: | ||
| The main idea is to have 50% less points in each lower res LOD, so that was my goal here. | The main idea is to have 50% less points in each lower res LOD, so that was my goal here. | ||
| + | |||
arma/modeling/weapon_optimizing.1253118125.txt.gz · Last modified: 2009/09/16 16:22 (external edit)
