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arma:modeling:weapon_optimizing

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arma:modeling:weapon_optimizing [2009/09/16 16:22] – created weapon_optimizing initial page. snakemanarma:modeling:weapon_optimizing [2024/08/01 10:12] (current) – links added. snakeman
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-====== Weapon Optimizing ======+====== ArmA 1 Weapon Optimizing ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 How to process a weapon model for ArmA standards. Texture merge and optimizing. How to process a weapon model for ArmA standards. Texture merge and optimizing.
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 The main idea is to have 50% less points in each lower res LOD, so that was my goal here. The main idea is to have 50% less points in each lower res LOD, so that was my goal here.
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arma/modeling/weapon_optimizing.1253118125.txt.gz · Last modified: 2009/09/16 16:22 (external edit)