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arma:modeling:turrets [2007/11/20 19:23] – formatted bit better snakemanarma:modeling:turrets [2024/08/01 10:06] (current) – links added. snakeman
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-====== Turrets ======+====== ArmA 1 Turrets ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 Vehicle turrets, ie multiple gunners on a helicopter for example is very cool feature of ArmA. Vehicle turrets, ie multiple gunners on a helicopter for example is very cool feature of ArmA.
  
  
-====== BIS Turrets ======+====== bis Turrets ======
  
-This is the setup used in BIS UH60mg helicopter which has two miniguns.+This is the setup used in bis UH60mg helicopter which has two miniguns.
  
 **1.0 LOD:**\\ **1.0 LOD:**\\
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 | otocvez | left minigun 6 points spread out (few same as otochlaven) | | otocvez | left minigun 6 points spread out (few same as otochlaven) |
 | otocvez_1 | right minigun 6 points spread out (few same as otochlaven_1) | | otocvez_1 | right minigun 6 points spread out (few same as otochlaven_1) |
 +
  
 ====== VTE Turrets ====== ====== VTE Turrets ======
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 VTE_uh101.p3d details VTE_uh101.p3d details
  
-**1.0 LOD:\\ +**1.0 LOD:** 
-Selection Name Description** +Selection Name Description ^ 
- +LeftGun | selection for the whole left doorgun. (old otocvez) | 
-LeftGun\\ +LeftGun_Turret selection for the whole left doorgun. (old otocvez) | 
-LeftGun_Turret selection for the whole left doorgun. (old otocvez).\\ +otochlaven selection for the ammo belt, both guns | 
-otochlaven selection for the ammo belt, both guns.\\ +RightGun | selection for the whole right doorgun | 
-RightGun\\ +RightGun_Turret selection for the whole right doorgun | 
-RightGun_Turret selection for the whole right doorgun.\\ +zbran both guns, no ammo belt |
-zbran both guns, no ammo belt.\\+
  
 That goes for all LODs and View - Gunner also. That goes for all LODs and View - Gunner also.
  
 **Memory:** **Memory:**
- +^ Memory point(s) ^ Description ^ 
-axis_LeftGun two points horizontal next to each other in left doorgun. (old osahlavne).\\ +axis_LeftGun two points horizontal next to each other in left doorgun. (old osahlavne) | 
-axis_LeftGun_Turret two points vertical next to each other in left doorgun. (old osaveze).\\ +axis_LeftGun_Turret two points vertical next to each other in left doorgun. (old osaveze) | 
-axis_RightGun two points horizontal next to each other in right doorgun.\\ +axis_RightGun two points horizontal next to each other in right doorgun | 
-axis_RightGun_Turret two points vertical next to each other in right doorgun.\\ +axis_RightGun_Turret two points vertical next to each other in right doorgun | 
-chamber left doorgun chamber position (old konec hlavne?).\\ +chamber left doorgun chamber position (old konec hlavne?| 
-chamber_2 right doorgun chamber position.\\ +chamber_2 right doorgun chamber position | 
-end left doorgun tip of the barrel (old usti hlavne?).\\ +end left doorgun tip of the barrel (old usti hlavne?| 
-end_2 right doorgun, tip of the barrel.\\ +end_2 right doorgun, tip of the barrel | 
-gunnerview about left doorguns gunnerview.\\ +gunnerview about left doorguns gunnerview | 
-gunnerview_2 about right doorguns gunnerview.\\ +gunnerview_2 about right doorguns gunnerview | 
-LeftGun 5 points of left doorgun outline. (old otochlaven).\\ +LeftGun 5 points of left doorgun outline. (old otochlaven) | 
-LeftGun_Turret 7 points of left doorgun outline. (old otocvez).\\ +LeftGun_Turret 7 points of left doorgun outline. (old otocvez) | 
-machinegun middle of left doorgun (almost same as chamber).\\ +machinegun middle of left doorgun (almost same as chamber) | 
-machinegun_2 middle of right doorgun (almost same as chamber_2).\\ +machinegun_2 middle of right doorgun (almost same as chamber_2) | 
-RightGun 3 points of right doorgun outline.\\ +RightGun 3 points of right doorgun outline | 
-RightGun_Turret 5 points of right doorgun outline.\\ +RightGun_Turret 5 points of right doorgun outline | 
-zbran both guns, more points in left one though+zbran both guns, more points in left one though |
  
 ====== cfgVehicles ====== ====== cfgVehicles ======
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 This is the cfgVehicle part for VTE Huey helicopter. This is the cfgVehicle part for VTE Huey helicopter.
  
-<code> +<code cpp
- class Turrets + class Turrets
  {  {
  class LeftDoor_Gun : NewTurret  class LeftDoor_Gun : NewTurret
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  gunnerAction = "UH60_Gunner";  gunnerAction = "UH60_Gunner";
  gunnerInAction = "UH60_Gunner";  gunnerInAction = "UH60_Gunner";
- +
  weapons[]={"VTE_Mounted_M60"};  weapons[]={"VTE_Mounted_M60"};
  magazines[]={ "VTE_Mounted_200Rnd_762x51", "VTE_Mounted_200Rnd_762x51",  magazines[]={ "VTE_Mounted_200Rnd_762x51", "VTE_Mounted_200Rnd_762x51",
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  maxTurn = 180;  maxTurn = 180;
  initTurn = 90;  initTurn = 90;
-     +
  class ViewOptics  class ViewOptics
  {  {
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 ====== Notes ====== ====== Notes ======
  
-This article is bit work in progress, fee free to discuss or ask questions in our [[http://tactical.nekromantix.com/forum/viewforum.php?f=29|editing]] forum.+This article is bit work in progress, fee free to discuss or ask questions in [[https://www.pmctactical.org/forum/viewforum.php?f=29|PMC Tactical Forum Editing]] area.
  
arma/modeling/turrets.1195586615.txt.gz · Last modified: 2007/11/20 19:23 (external edit)