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arma:modeling:turrets [2007/10/09 11:43] – created initial page snakemanarma:modeling:turrets [2024/08/01 10:06] (current) – links added. snakeman
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-====== Turrets ======+====== ArmA 1 Turrets ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 Vehicle turrets, ie multiple gunners on a helicopter for example is very cool feature of ArmA. Vehicle turrets, ie multiple gunners on a helicopter for example is very cool feature of ArmA.
  
-====== BIS Turrets ====== 
  
-This is the setup used in BIS UH60mg helicopter which has two miniguns.+====== bis Turrets ======
  
-**1.0 LOD:\\ +This is the setup used in bis UH60mg helicopter which has two miniguns.
-Selection Name - Description**+
  
-gatling_1 rotating parts of the left minigun.\\ +**1.0 LOD:**\\ 
-gatling_2 rotating parts of the right minigun.\\ +^ Selection Name ^ Description ^ 
-otochlaven base of left minigun and some proxy.\\ +gatling_1 rotating parts of the left minigun | 
-otochlaven_1 base of right minigun and some proxy.\\ +gatling_2 rotating parts of the right minigun | 
-otocvez ammo belt of left minigun.\\ +otochlaven base of left minigun and some proxy | 
-otocvez_1 ammo belt of left minigun.\\ +otochlaven_1 base of right minigun and some proxy | 
-proxy: \ca\weapons\zasleh2_proxy.001 left minigun muzzle flash proxy.\\ +otocvez ammo belt of left minigun | 
-proxy: \ca\weapons\zasleh2_proxy.002 right minigun muzzle flash proxy.\\ +otocvez_1 ammo belt of left minigun | 
-zasleh left minigun ... another muzzle flash proxy?\\ +proxy: \ca\weapons\zasleh2_proxy.001 left minigun muzzle flash proxy | 
-zasleh_1 right minigun .. another muzzle flash proxy?+proxy: \ca\weapons\zasleh2_proxy.002 right minigun muzzle flash proxy | 
 +zasleh left minigun ... another muzzle flash proxy? | 
 +zasleh_1 right minigun .. another muzzle flash proxy? |
  
 **Memory:** **Memory:**
 +^ Memory point(s) ^ Description ^
 +| chamber_1 | center of left minigun barrel |
 +| chamber_2 | center of right minigun barrel |
 +| gatling_1_axis | center and end of barrel points of left minigun |
 +| gatling_2_axis | center and end of barrel points of right minigun |
 +| gunnerview | left about gunners viewpoint |
 +| gunnerview_2 | right about gunners viewpoint |
 +| machinegun | nosetip of the barrel in left minigun |
 +| machinegun_2 | nosetip of the barrel in right minigun |
 +| muzzle_1 | nosetip (below machinegun) of the barrel in left minigun |
 +| muzzle_2 | nosetip (below machinegun_2) of the barrel in right minigun |
 +| osahlavne | base of left minigun |
 +| osahlavne_1 | base of right minigun |
 +| osaveze | left minigun ammo belt top and bottom(?) |
 +| osaveze_1 | right minigun ammo belt top and bottom(?) |
 +| otochlaven | left minigun 4 points spread out |
 +| otochlaven_1 | right minigun 4 points spread out |
 +| otocvez | left minigun 6 points spread out (few same as otochlaven) |
 +| otocvez_1 | right minigun 6 points spread out (few same as otochlaven_1) |
  
-chamber_1 - center of left minigun barrel.\\ 
-chamber_2 - center of right minigun barrel.\\ 
-gatling_1_axis - center and end of barrel points of left minigun.\\ 
-gatling_2_axis - center and end of barrel points of right minigun.\\ 
-gunnerview - left about gunners viewpoint.\\ 
-gunnerview_2 - right about gunners viewpoint.\\ 
-machinegun - nosetip of the barrel in left minigun.\\ 
-machinegun_2 - nosetip of the barrel in right minigun.\\ 
-muzzle_1 - nosetip (below machinegun) of the barrel in left minigun.\\ 
-muzzle_2 - nosetip (below machinegun_2) of the barrel in right minigun.\\ 
-osahlavne - base of left minigun.\\ 
-osahlavne_1 - base of right minigun.\\ 
-osaveze - left minigun ammo belt top and bottom(?).\\ 
-osaveze_1 - right minigun ammo belt top and bottom(?).\\ 
-otochlaven - left minigun 4 points spread out.\\ 
-otochlaven_1 - right minigun 4 points spread out.\\ 
-otocvez - left minigun 6 points spread out (few same as otochlaven).\\ 
-otocvez_1 - right minigun 6 points spread out (few same as otochlaven_1). 
  
 ====== VTE Turrets ====== ====== VTE Turrets ======
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 VTE_uh101.p3d details VTE_uh101.p3d details
  
-**1.0 LOD:\\ +**1.0 LOD:** 
-Selection Name Description**+Selection Name Description 
 +| LeftGun | selection for the whole left doorgun. (old otocvez) | 
 +| LeftGun_Turret | selection for the whole left doorgun. (old otocvez) | 
 +| otochlaven | selection for the ammo belt, both guns | 
 +| RightGun | selection for the whole right doorgun | 
 +| RightGun_Turret | selection for the whole right doorgun | 
 +| zbran | both guns, no ammo belt |
  
-LeftGun\\ +That goes for all LODs and View Gunner also.
-LeftGun_Turret - selection for the whole left doorgun. (old otocvez).\\ +
-otochlaven - selection for the ammo belt, both guns.\\ +
-RightGun\\ +
-RightGun_Turret - selection for the whole right doorgun.\\ +
-zbran both guns, no ammo belt.\\+
  
 **Memory:** **Memory:**
- +^ Memory point(s) ^ Description ^ 
-axis_LeftGun two points horizontal next to each other in left doorgun. (old osahlavne).\\ +axis_LeftGun two points horizontal next to each other in left doorgun. (old osahlavne) | 
-axis_LeftGun_Turret two points vertical next to each other in left doorgun. (old osaveze).\\ +axis_LeftGun_Turret two points vertical next to each other in left doorgun. (old osaveze) | 
-axis_RightGun two points horizontal next to each other in right doorgun.\\ +axis_RightGun two points horizontal next to each other in right doorgun | 
-axis_RightGun_Turret two points vertical next to each other in right doorgun.\\ +axis_RightGun_Turret two points vertical next to each other in right doorgun | 
-chamber left doorgun chamber position.\\ +chamber left doorgun chamber position (old konec hlavne?) | 
-chamber_2 right doorgun chamber position.\\ +chamber_2 right doorgun chamber position | 
-end left doorgun tip of the barrel.\\ +end left doorgun tip of the barrel (old usti hlavne?) | 
-end_2 right doorgun, tip of the barrel.\\ +end_2 right doorgun, tip of the barrel | 
-gunnerview about left doorguns gunnerview.\\ +gunnerview about left doorguns gunnerview | 
-gunnerview_2 about right doorguns gunnerview.\\ +gunnerview_2 about right doorguns gunnerview | 
-LeftGun 5 points of left doorgun outline. (old otochlaven).\\ +LeftGun 5 points of left doorgun outline. (old otochlaven) | 
-LeftGun_Turret 7 points of left doorgun outline. (old otocvez).\\ +LeftGun_Turret 7 points of left doorgun outline. (old otocvez) | 
-machinegun middle of left doorgun (almost same as chamber).\\ +machinegun middle of left doorgun (almost same as chamber) | 
-machinegun_2 middle of right doorgun (almost same as chamber_2).\\ +machinegun_2 middle of right doorgun (almost same as chamber_2) | 
-RightGun 3 points of right doorgun outline.\\ +RightGun 3 points of right doorgun outline | 
-RightGun_Turret 5 points of right doorgun outline.\\ +RightGun_Turret 5 points of right doorgun outline | 
-zbran both guns, more points in left one though.+zbran both guns, more points in left one though |
  
 ====== cfgVehicles ====== ====== cfgVehicles ======
  
-This is the cfgVehicle part for our helo.+This is the cfgVehicle part for VTE Huey helicopter.
  
-<code> +<code cpp
- class Turrets + class Turrets
  {  {
  class LeftDoor_Gun : NewTurret  class LeftDoor_Gun : NewTurret
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  gunnerAction = "UH60_Gunner";  gunnerAction = "UH60_Gunner";
  gunnerInAction = "UH60_Gunner";  gunnerInAction = "UH60_Gunner";
- +
  weapons[]={"VTE_Mounted_M60"};  weapons[]={"VTE_Mounted_M60"};
- magazines[]={"VTE_Mounted_200Rnd_762x51","VTE_Mounted_200Rnd_762x51","VTE_Mounted_200Rnd_762x51","VTE_Mounted_200Rnd_762x51"};+ magazines[]={ "VTE_Mounted_200Rnd_762x51", "VTE_Mounted_200Rnd_762x51", 
 + "VTE_Mounted_200Rnd_762x51","VTE_Mounted_200Rnd_762x51" 
 + };
  
  minElev = -45;  minElev = -45;
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  maxTurn = 180;  maxTurn = 180;
  initTurn = 90;  initTurn = 90;
-     +
  class ViewOptics  class ViewOptics
  {  {
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  weapons[]={ "VTE_Mounted_M60" };  weapons[]={ "VTE_Mounted_M60" };
- magazines[]={ "VTE_Mounted_200Rnd_762x51", "VTE_Mounted_200Rnd_762x51", "VTE_Mounted_200Rnd_762x51", "VTE_Mounted_200Rnd_762x51" };+ magazines[]={  "VTE_Mounted_200Rnd_762x51", "VTE_Mounted_200Rnd_762x51", 
 + "VTE_Mounted_200Rnd_762x51", "VTE_Mounted_200Rnd_762x51" 
 + };
  
  gunBeg = "end_2"; // endpoint of the gun  gunBeg = "end_2"; // endpoint of the gun
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 ====== Notes ====== ====== Notes ======
  
-This article is bit work in progress, fee free to discuss or ask questions in our [[http://tactical.nekromantix.com/forum/viewforum.php?f=29|editing]] forum.+This article is bit work in progress, fee free to discuss or ask questions in [[https://www.pmctactical.org/forum/viewforum.php?f=29|PMC Tactical Forum Editing]] area.
  
arma/modeling/turrets.1191930195.txt.gz · Last modified: 2007/10/09 11:43 (external edit)