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arma:modeling:selections

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arma:modeling:selections [2007/07/10 09:52] – external edit 127.0.0.1arma:modeling:selections [2024/08/01 09:58] (current) – links added. snakeman
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-====== Selections ======+====== ArmA 1 Selections ======
  
-Armored_Sheep (BIS dev): It is a matter of animated skeleton bones hierarchy. In OFP the selections overlaped, to build dependency. In ArmA skeleton is defined in model.cfg, so selection of bones don't overlap. http://community.bistudio.com/wiki/Model_Config#cfgSkeletons+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +Armored_Sheep (bis dev): It is a matter of animated skeleton bones hierarchy. In OFP the selections overlaped, to build dependency. In ArmA skeleton is defined in model.cfg, so selection of bones don't overlap. http://community.bistudio.com/wiki/Model_Config#cfgSkeletons
  
 **ShadowVolume** **ShadowVolume**
arma/modeling/selections.1184061152.txt.gz · Last modified: 2007/07/10 09:52 by 127.0.0.1