arma:modeling:section_fixing
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arma:modeling:section_fixing [2008/05/02 01:25] – added merging_textures link to notes snakeman | arma:modeling:section_fixing [2024/08/01 09:57] (current) – links added. snakeman | ||
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- | ====== How to Fix / Merge Sections ====== | + | ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
**How to fix/merge sections in parts from old models** by feersum.endjinn | **How to fix/merge sections in parts from old models** by feersum.endjinn | ||
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And as everyone hopefully already knows, **too many sections = bad for performance**. | And as everyone hopefully already knows, **too many sections = bad for performance**. | ||
- | This is our starting situation. Note number of sections in status bar on top of O2. This is waaaay | + | This is our starting situation. Note number of sections in status bar on top of O2. This is way too much for such middle LOD and as such, in game performance more than halves when there are full squads worth of soldiers with RK95 onscreen compared to if they were equipped with BIS' M4's. |
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Now, to fix that we first select all faces that are supposed to be in same section and hit " | Now, to fix that we first select all faces that are supposed to be in same section and hit " | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
We do same thing for textures and material fields in they contain " | We do same thing for textures and material fields in they contain " | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Now we can see that amount of sections has dropped to 3, but model still contains 1 section for muzzle flash and 2 sections for weapon. It is a lot better, but we want to still get it down to just 2, muzzle flash and weapon. | Now we can see that amount of sections has dropped to 3, but model still contains 1 section for muzzle flash and 2 sections for weapon. It is a lot better, but we want to still get it down to just 2, muzzle flash and weapon. | ||
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Next step is going to " | Next step is going to " | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Often after this operation number of sections displayed doesn' | Often after this operation number of sections displayed doesn' | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
+ | Less sections is always faster. You should merge your small textures into one bigger texture, and smallest LOD should **never** have more than 1 section (with some special textures like muzzle flashes being exception, as most of time they are not rendered). | ||
+ | Technical reason for this is that one section can be rendered using single Direct3D call so there are less usermode< | ||
- | ====== Notes ====== | + | {{ https:// |
- | Posted with feersum.endjinn' | + | **Panda[PL]** said:\\ |
+ | A hint: if you've done all the above but still cannot get the sections to merge do the following: | ||
+ | - Select the faces in sections you want to merge\\ | ||
+ | - Faces -> Move Bottom (or Move Top, Bottom is however best if you have other sections that use semi-transparent textures)\\ | ||
+ | - Wait a couple of seconds for sections window to refresh. | ||
+ | |||
+ | Then if you have semi-transparent textured sections like muzzle flash that now occlude other faces (if you only used the move bottom on non-transparent faces it must be alright already) - mark them and use Faces > Move Top. | ||
+ | |||
+ | |||
+ | ====== Notes ====== | ||
- | This tutorial is for **section** fixing, but its closely related to [[arma: | + | This tutorial is for **section** fixing, but its closely related to [[arma: |
arma/modeling/section_fixing.1209691540.txt.gz · Last modified: 2008/05/02 01:25 by snakeman