arma:modeling:proxy
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arma:modeling:proxy [2007/09/28 23:17] – created initial page snakeman | arma:modeling:proxy [2024/08/01 09:55] (current) – links added. snakeman | ||
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- | ====== Proxy ====== | + | ====== |
- | These are the proxys used in the vehicles and units. Proxy is like a place in a helicopter where pilot is going to sit ingame. | + | [[https:// |
- | ====== BIS Models Proxys ====== | + | **ArmA 1** aka Armed Assault (ArmA) |
- | Proxy name / Proxy ID | + | These are the proxy' |
+ | |||
+ | |||
+ | ====== bis Models | ||
**A10**\\ | **A10**\\ | ||
- | \ca\A10\AGM65 .001\\ | + | ^ Proxy name ^ Proxy ID ^ |
- | \ca\A10\AGM65 .002\\ | + | | \ca\A10\AGM65 |
- | \ca\A10\AGM65 .003\\ | + | | \ca\A10\AGM65 |
- | \ca\A10\AGM65 .004\\ | + | | \ca\A10\AGM65 |
- | \ca\A10\AGM65 .005\\ | + | | \ca\A10\AGM65 |
- | \Ca\temp\proxies\A10\Pilot .001 | + | | \ca\A10\AGM65 |
+ | | \Ca\temp\proxies\A10\Pilot | ||
**BMP**\\ | **BMP**\\ | ||
- | \CA\temp\proxies\BMP2\Commander .01\\ | + | ^ Proxy name ^ Proxy ID ^ |
- | \CA\temp\proxies\BMP2\Driver .01\\ | + | | \CA\temp\proxies\BMP2\Commander |
- | \CA\temp\proxies\BMP2\Gunner .01 | + | | \CA\temp\proxies\BMP2\Driver |
+ | | \CA\temp\proxies\BMP2\Gunner | ||
- | ====== Synide' | + | **Hummer**\\ |
+ | ^ Proxy name ^ Proxy ID ^ | ||
+ | | \CA\temp\proxies\UAZ\cargo01 | .01 | | ||
+ | | \CA\temp\proxies\hmmwv\cargo01 | .02 | | ||
+ | | \CA\temp\proxies\UAZ\cargo01 | .03 | | ||
+ | | \CA\temp\proxies\hmmwv\driver | .01 | | ||
+ | | \CA\temp\proxies\hmmwv50\gunner | .01 | | ||
- | Proxy name / Proxy ID | + | |
+ | ====== Synide' | ||
**A10**\\ | **A10**\\ | ||
- | \ca\a10\agm65 .001\\ | + | ^ Proxy name ^ Proxy ID ^ |
- | \ca\a10\agm65 .002\\ | + | | \ca\a10\agm65 |
- | \ca\a10\agm65 .003\\ | + | | \ca\a10\agm65 |
- | \ca\a10\agm65 .004\\ | + | | \ca\a10\agm65 |
- | \ca\a10\agm65 .005\\ | + | | \ca\a10\agm65 |
- | \ca\temp\proxies\a10\pilot .001 | + | | \ca\a10\agm65 |
+ | | \ca\temp\proxies\a10\pilot | ||
**AH6**\\ | **AH6**\\ | ||
- | \ca\temp\proxies\ah6\pilot .01\\ | + | ^ Proxy name ^ Proxy ID ^ |
- | \ca\temp\proxies\ah6\cargo .01 | + | | \ca\temp\proxies\ah6\pilot |
+ | | \ca\temp\proxies\ah6\cargo | ||
**MH6**\\ | **MH6**\\ | ||
- | \ca\temp\proxies\ah6\cargo .01\\ | + | ^ Proxy name ^ Proxy ID ^ |
- | \ca\temp\proxies\mh6\cargo01 .02 (front seat)\\ | + | | \ca\temp\proxies\ah6\cargo |
- | \ca\temp\proxies\mh6\cargo02 .03 (back seat)\\ | + | | \ca\temp\proxies\mh6\cargo01 |
- | \ca\temp\proxies\mh6\cargo03 .04\\ | + | | \ca\temp\proxies\mh6\cargo02 |
- | \ca\temp\proxies\mh6\cargo03 .05\\ | + | | \ca\temp\proxies\mh6\cargo03 |
- | \ca\temp\proxies\ah6\pilot .01 | + | | \ca\temp\proxies\mh6\cargo03 |
+ | | \ca\temp\proxies\ah6\pilot | ||
**UH60**\\ | **UH60**\\ | ||
- | \ca\temp\proxies\uh_60\cargo01 .01 (front seat)\\ | + | ^ Proxy name ^ Proxy ID ^ |
- | \ca\temp\proxies\uh_60\cargo02 .02 (back seat)\\ | + | | \ca\temp\proxies\uh_60\cargo01 |
- | \ca\temp\proxies\uh_60\cargo02 .03\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .04\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .05\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .06\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .07\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .08\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .09\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .10\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .11\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .12\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .13\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\pilot .01 | + | | \ca\temp\proxies\uh_60\cargo02 |
+ | | \ca\temp\proxies\uh_60\pilot | ||
**UH60MG**\\ | **UH60MG**\\ | ||
- | \ca\temp\proxies\uh_60\cargo01 .01 (front seat)\\ | + | ^ Proxy name ^ Proxy ID ^ |
- | \ca\temp\proxies\uh_60\cargo02 .02 (back seat)\\ | + | | \ca\temp\proxies\uh_60\cargo01 |
- | \ca\temp\proxies\uh_60\cargo02 .03\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .04\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .05\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .06\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .07\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .08\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .09\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .10\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .11\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .12\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\cargo02 .13\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\gunner .001\\ | + | | \ca\temp\proxies\uh_60\cargo02 |
- | \ca\temp\proxies\uh_60\gunner .002\\ | + | | \ca\temp\proxies\uh_60\gunner |
- | \ca\temp\proxies\uh_60\pilot .01 | + | | \ca\temp\proxies\uh_60\gunner | .002 | |
+ | | \ca\temp\proxies\uh_60\pilot | .01 | | ||
+ | |||
+ | |||
+ | ====== Pilot Proxy Visible in Buldozer ====== | ||
+ | |||
+ | How to make your pilot, driver, | ||
+ | |||
+ | 1) Open BIsoldier.p3d.\\ | ||
+ | 2) Save it to \ca\temp\proxies\uh_60\cargo01.p3d.\\ | ||
+ | 3) Open animations window.\\ | ||
+ | 4) Right mouse click on animations box and select From Matrices (all LODs), browse to Your \ca\air\data\anims\ and choose UH60_Cargo01.rtm file.\\ | ||
+ | 5) Click the 0.0 keyframe.\\ | ||
+ | 6) Save your cargo01.p3d proxy again.\\ | ||
+ | Done! | ||
+ | |||
+ | Now when you select an model that has \ca\temp\proxies\uh_60\cargo01.p3d proxy in it, it will show up properly in buldozer. Feel free to ask questions about this tutorial in [[http:// | ||
+ | |||
+ | **Armored_Sheep** (bis Dev) said: Triangle that is placed in the model and represents the position of animated character is always relative to specific animation. Animations (RTM file, animation state) are defined in config. RTM files can be made in O2 using simple " | ||
+ | |||
+ | ====== ODOL Model As Proxy ====== | ||
+ | |||
+ | If you want to view ODOL objects in buldozer, you can add them as proxy' | ||
+ | |||
+ | Just use this kind of model.cfg to make them inherit the selections properly. | ||
+ | <code cpp> | ||
+ | class CfgSkeletons | ||
+ | { | ||
+ | class Car; | ||
+ | class ProxyCfgObjBones: | ||
+ | { | ||
+ | isDiscrete = 1; | ||
+ | skeletonInherit = ""; | ||
+ | skeletonBones[] = {}; | ||
+ | }; | ||
+ | }; | ||
+ | }; | ||
+ | |||
+ | class cfgModels | ||
+ | { | ||
+ | class Car; | ||
+ | class ProxyCfgObj: | ||
+ | { | ||
+ | skeletonName = " | ||
+ | sectionsInherit = ""; | ||
+ | sections[] = {}; | ||
+ | }; | ||
+ | }; | ||
+ | }; | ||
+ | </ | ||
+ | Should work OK. |
arma/modeling/proxy.1191021423.txt.gz · Last modified: 2007/09/28 23:17 (external edit)