User Tools

Site Tools


arma:modeling:muzzle_flash

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
arma:modeling:muzzle_flash [2007/07/10 09:52] – external edit 127.0.0.1arma:modeling:muzzle_flash [2024/08/01 09:43] (current) – links added. snakeman
Line 1: Line 1:
-====== Muzzle Flash ======+====== ArmA 1 Muzzle Flash ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 selectionFireAnim = "zasleh"; selectionFireAnim = "zasleh";
  
-Armored_Sheep (BIS dev): Vehicle muzzleflashes must be first present in model - each flash as a proxy model that is also in named selection (such as "zasleh"). Than you animate this selection by proper definition in model.cfg+Armored_Sheep (bis dev): Vehicle muzzleflashes must be first present in model - each flash as a proxy model that is also in named selection (such as "zasleh"). Than you animate this selection by proper definition in model.cfg 
arma/modeling/muzzle_flash.1184061152.txt.gz · Last modified: 2007/07/10 09:52 by 127.0.0.1