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arma:modeling:modo_poly_reducer

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arma:modeling:modo_poly_reducer [2008/10/02 16:18] – created modo_poly_reducer initial page. snakemanarma:modeling:modo_poly_reducer [2024/08/01 09:42] (current) – links added. snakeman
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-====== Modo 302 Polygon Reducer ======+====== ArmA 1 modo 302 Polygon Reducer ======
  
-In Modo 302 modeling program there is nice feature called polygon reducerThis feature will take your selected polygons and reducing them as much as you wantWhile its not perfectits fine piece of feature for us ArmA modelers.+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]][[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]]
  
-(following 1-3 parts are purely optional, gives you texture view Modo)\\+**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +In modo 302 modeling program there is nice feature called polygon reducer. This feature will take your selected polygons and reducing them as much as you want. While its not perfect, its fine piece of feature for us ArmA modelers. 
 + 
 +(following 1-3 parts are purely optional, gives you texture view modo)\\
 1) Open your p3d model in O2PE. Change *.paa textures to *.tga by using Tools -> Mass Texture & Material Renaming... feature.\\ 1) Open your p3d model in O2PE. Change *.paa textures to *.tga by using Tools -> Mass Texture & Material Renaming... feature.\\
  
-2) Save the p3d, preferrably to another filename so you have the original in safe.\\+2) Save the p3d, preferably to another filename so you have the original in safe.\\
  
-3) Save your paa textures for this model into tga format ([[arma:tools:texview2|TexView2]] does it). Place them into Modo texture dir (what ever that may be is up to you).\\+3) Save your paa textures for this model into tga format ([[arma:tools:texview2|TexView2]] does it). Place them into modo texture dir (what ever that may be is up to you).\\
 (parts 1-3 are completely optional, //you do not need to do this// for creating lower res LOD). (parts 1-3 are completely optional, //you do not need to do this// for creating lower res LOD).
  
 4) Open Synide's tool called [[arma:tools:p3dm2lxo|p3dm2lxo]] and browse to your p3d file, then choose the preferred LOD you want to convert (that would be 1.0).\\ 4) Open Synide's tool called [[arma:tools:p3dm2lxo|p3dm2lxo]] and browse to your p3d file, then choose the preferred LOD you want to convert (that would be 1.0).\\
  
-5) Open Modo 302, choose CTRL-O open file LWO and your just converted lwo file.\\+5) Open modo 302, choose CTRL-O open file LWO and your just converted lwo file.\\
  
 6) Save it immediately to LXO file with File -> Save As... and then close it with CTRL-W.\\ 6) Save it immediately to LXO file with File -> Save As... and then close it with CTRL-W.\\
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 8) Go to polygon mode with SPACE key, choose them by LMB clicking and then hide them with H key.\\ 8) Go to polygon mode with SPACE key, choose them by LMB clicking and then hide them with H key.\\
  
-9) Use menu Select -> All to select all polygons. Notice that it says shortcut CTRL-A there but //it doesnt work//. Also you could select all polygons by any other means, for example with mouse middle button pressed drag a circle around the whole model.\\+9) Use menu Select -> All to select all polygons. Notice that it says shortcut CTRL-A there but //it doesn'work//. Also you could select all polygons by any other means, for example with mouse middle button pressed drag a circle around the whole model.\\
  
 10) Choose Polygon tab from the vertical bar on left side.\\ 10) Choose Polygon tab from the vertical bar on left side.\\
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 19) Open Tools -> Mass Texture & Material Renaming... feature, click the "Default" texture (red color), then replace it with //nothing// and it gets removed. Now replace the textures which start with P:\ so the P:\ will get removed. Go through rvmats and the usual texturing stuff. 19) Open Tools -> Mass Texture & Material Renaming... feature, click the "Default" texture (red color), then replace it with //nothing// and it gets removed. Now replace the textures which start with P:\ so the P:\ will get removed. Go through rvmats and the usual texturing stuff.
  
-Done, you have now added new lower resolution LOD into your p3d model using Modo 302 and O2PE. Congratulations.+Done, you have now added new lower resolution LOD into your p3d model using modo 302 and O2PE. Congratulations.
  
 ====== Notes ====== ====== Notes ======
  
-This is part of the Modo 302 help system (activate it using F1).+This is part of the modo 302 help system (activate it using F1).
  
 The Reduction tool works by iteratively removing edges from the mesh while trying to maintain as much of the original contouring as possible. There are three options to the tool: Number, Material Border Weight and Boundary Weight. The Reduction tool works by iteratively removing edges from the mesh while trying to maintain as much of the original contouring as possible. There are three options to the tool: Number, Material Border Weight and Boundary Weight.
arma/modeling/modo_poly_reducer.1222964323.txt.gz · Last modified: 2008/10/02 16:18 (external edit)

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