arma:modeling:machine_gun_belt_animation
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arma:modeling:machine_gun_belt_animation [2015/08/22 01:47] – removed obsolete links. snakeman | arma:modeling:machine_gun_belt_animation [2024/08/01 09:38] (current) – links added. snakeman | ||
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- | ====== Machine | + | ====== |
- | by Skaven | + | [[https:// |
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
+ | |||
+ | **Machine Gun Belt Animation** | ||
The other day I was playing with tpM'91 with an M60 we got from CS and we managed to do the belt animation like the original M240,M249 and PK. I don't know if this as been explained before, but it's better two tutorials than none, so here it goes. | The other day I was playing with tpM'91 with an M60 we got from CS and we managed to do the belt animation like the original M240,M249 and PK. I don't know if this as been explained before, but it's better two tutorials than none, so here it goes. | ||
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{ | { | ||
sections[] = {}; | sections[] = {}; | ||
- | sectionsInherit = ""; | + | sectionsInherit = ""; |
}; | }; | ||
class Weapon: default{}; | class Weapon: default{}; | ||
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*Note- Again the magazine and trigger classes are just eye candy and they ain't relevant for this tutorial, I didn't delete them because some of you may find it useful if you already have some animations on your current MG. | *Note- Again the magazine and trigger classes are just eye candy and they ain't relevant for this tutorial, I didn't delete them because some of you may find it useful if you already have some animations on your current MG. | ||
- | To play around with the sliding belt you just need to take two values in consideration. | + | To play around with the sliding belt you just need to take two values in consideration. |
- | The first is the type = "", | + | The first is the type = "", |
" | " | ||
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Again, sorry for my English and thank you. | Again, sorry for my English and thank you. | ||
+ |
arma/modeling/machine_gun_belt_animation.1440208060.txt.gz · Last modified: 2015/08/22 01:47 by snakeman