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arma:modeling:machine_gun_belt_animation [2010/07/16 09:25] – created machine_gun_belt_animation initial page. snakemanarma:modeling:machine_gun_belt_animation [2024/08/01 09:38] (current) – links added. snakeman
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-====== Machine gun belt anim ======+====== ArmA 1 Machine Gun Belt Animation ======
  
-by Skaven+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +**Machine Gun Belt Animation** by Skaven
  
 The other day I was playing with tpM'91 with an M60 we got from CS and we managed to do the belt animation like the original M240,M249 and PK. I don't know if this as been explained before, but it's better two tutorials than none, so here it goes. The other day I was playing with tpM'91 with an M60 we got from CS and we managed to do the belt animation like the original M240,M249 and PK. I don't know if this as been explained before, but it's better two tutorials than none, so here it goes.
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  {  {
  sections[] = {};  sections[] = {};
- sectionsInherit = ""; + sectionsInherit = "";
  };  };
  class Weapon: default{};  class Weapon: default{};
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 *Note- Again the magazine and trigger classes are just eye candy and they ain't relevant for this tutorial, I didn't delete them because some of you may find it useful if you already have some animations on your current MG. *Note- Again the magazine and trigger classes are just eye candy and they ain't relevant for this tutorial, I didn't delete them because some of you may find it useful if you already have some animations on your current MG.
  
-To play around with the sliding belt you just need to take two values in consideration. +To play around with the sliding belt you just need to take two values in consideration.
  
-The first is the type = "", "rotationx" will move you belt from the left to the right or right to the left, the second is the definition of the starting side the angle1 = ""+The first is the type = "", "rotationx" will move you belt from the left to the right or right to the left, the second is the definition of the starting side the angle1 = "".
  
 "0" is a static value which means it won't move at all, negative values like "-1", "-2"... will make the belt move from the right to the left, positive values like the "1", "2"... will make it move from the left to the right as I did on the M60 you will see in the movie (example)  below. "0" is a static value which means it won't move at all, negative values like "-1", "-2"... will make the belt move from the right to the left, positive values like the "1", "2"... will make it move from the left to the right as I did on the M60 you will see in the movie (example)  below.
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 Again, sorry for my English and thank you. Again, sorry for my English and thank you.
  
-[[http://forums.bistudio.com/showthread.php?t=58167|Source]] 
arma/modeling/machine_gun_belt_animation.1279272346.txt.gz · Last modified: 2010/07/16 09:25 by snakeman