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arma:modeling:low_res_lod

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arma:modeling:low_res_lod [2009/09/16 16:30] – created low_res_lod initial page. snakemanarma:modeling:low_res_lod [2024/08/01 09:36] (current) – links added. snakeman
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-====== Low Resolution LOD ======+====== ArmA 1 Low Resolution LOD ======
  
-**Low Resolution LOD** by Snake Man+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
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 +**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +**Low Resolution Level Of Detail (LOD)** by Snake Man
  
 **It doesn't matter how many points/polys your model first LOD has, as long as you have proper low res LOD's which ends with the last LOD being 100 or less points/polys.** **It doesn't matter how many points/polys your model first LOD has, as long as you have proper low res LOD's which ends with the last LOD being 100 or less points/polys.**
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 Having high performance model is with low res LOD that ends up being less than 100 points and on top of that, you need to have the section count down to one in this last LOD. Check [[arma:modeling:section_fixing|section fixing]] for additional details on that. Having high performance model is with low res LOD that ends up being less than 100 points and on top of that, you need to have the section count down to one in this last LOD. Check [[arma:modeling:section_fixing|section fixing]] for additional details on that.
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arma/modeling/low_res_lod.1253118617.txt.gz · Last modified: 2009/09/16 16:30 (external edit)