arma:modeling:grass_tutorial
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arma:modeling:grass_tutorial [2008/01/05 17:20] – created grass_tutorial initial page snakeman | arma:modeling:grass_tutorial [2024/08/01 09:28] (current) – links added. snakeman | ||
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- | ====== | + | ====== |
- | **Grass Tutorial** | + | [[https:// |
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
+ | |||
+ | **Grass Tutorial** | ||
Create a little 3x3m grass block, something like this: | Create a little 3x3m grass block, something like this: | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
The model must only have some res LODs and Geometry LOD empty, with property names | The model must only have some res LODs and Geometry LOD empty, with property names | ||
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Here I'll post an example of what should be to have your own clutters: | Here I'll post an example of what should be to have your own clutters: | ||
- | < | + | < |
class DefaultLighting; | class DefaultLighting; | ||
class DefaultLighting_CA : DefaultLighting {}; | class DefaultLighting_CA : DefaultLighting {}; | ||
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///the definition of my own ground textures\\\ | ///the definition of my own ground textures\\\ | ||
// | // | ||
- | class CfgSurfaces | + | class CfgSurfaces |
{ | { | ||
class Default {}; | class Default {}; | ||
class water {}; | class water {}; | ||
- | class citysand : Default | + | class citysand : Default |
- | { | + | { |
access = ReadOnly; | access = ReadOnly; | ||
files = " | files = " | ||
- | rough = 0.01; | + | rough = 0.01; |
dust = 0.8; | dust = 0.8; | ||
soundEnviron = " | soundEnviron = " | ||
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///////// | ///////// | ||
// | // | ||
- | class CfgWorlds | + | class CfgWorlds |
{ | { | ||
class DefaultClutter | class DefaultClutter | ||
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ilsPosition[] = {2545, 3000}; | ilsPosition[] = {2545, 3000}; | ||
ilsDirection[] = {0, 0.08, 1}; | ilsDirection[] = {0, 0.08, 1}; | ||
- | ilsTaxiIn[] = { | + | ilsTaxiIn[] = { |
- | 2495, 2725, 2495, 2850, 2508, 2860, 2508, | + | 2495, 2725, 2495, 2850, 2508, 2860, 2508, |
3000, 2520, 3010, 2545, 3000 | 3000, 2520, 3010, 2545, 3000 | ||
}; | }; | ||
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scaleMax = 1.0; | scaleMax = 1.0; | ||
}; | }; | ||
- | class grassdryLong: | + | class grassdryLong: |
// see the first part, and find the corrispondence of these classes | // see the first part, and find the corrispondence of these classes | ||
{ | { | ||
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</ | </ | ||
- | Ok, let's take a look at our Mod config for Mogadishu in descending order: | + | Ok, let's take a look at our Mod config for Mogadishu in descending order:\\ |
- | the first part has been dedicated to define my own ground textures, with my own names (city_dust.paa, | + | The first part has been dedicated to define my own ground textures, with my own names (city_dust.paa, |
- | So, take a look at the Clutter class part of the config: | + | So, take a look at the Clutter class part of the config:\\ |
There you will define your own models to be placed randomly all over the island. | There you will define your own models to be placed randomly all over the island. | ||
====== Notes ====== | ====== Notes ====== | ||
- | hope it will be a good explanation, | + | Hope it will be a good explanation, |
- | + | ||
- | Linker Split | + | |
arma/modeling/grass_tutorial.1199553654.txt.gz · Last modified: 2008/01/05 17:20 by snakeman