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arma:modeling:glass_tutorial

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arma:modeling:glass_tutorial [2009/04/17 13:06] – created glass_tutorial initial page. snakemanarma:modeling:glass_tutorial [2024/08/01 09:25] (current) – links added. snakeman
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-====== Glass Tutorial ======+====== ArmA 1 Glass Tutorial ======
  
-**Glass Tutorial**+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +**Glass Tutorial** by Rip31st.
  
 Create your windows using 3 dimensional boxes, NOT flat planes. Putting a texture on a flat plane will not work. Create your windows using 3 dimensional boxes, NOT flat planes. Putting a texture on a flat plane will not work.
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 Side note: This works with the models original LOD. In cases where you have very small confined spaces, such as in a cockpit pilots LOD view, when looking left & right the panes from the window will probably interfere with the view making it for a very frustrating modeling experience as it will block out some parts of your model from that particular view point. In other words parts of your model may appear to not be there in pilots view or drivers view for that matter. Whatever view you are using from inside the model this may go the same for. I've found that vehicles with a larger interior have better results with the glass and don't interfere as much. Side note: This works with the models original LOD. In cases where you have very small confined spaces, such as in a cockpit pilots LOD view, when looking left & right the panes from the window will probably interfere with the view making it for a very frustrating modeling experience as it will block out some parts of your model from that particular view point. In other words parts of your model may appear to not be there in pilots view or drivers view for that matter. Whatever view you are using from inside the model this may go the same for. I've found that vehicles with a larger interior have better results with the glass and don't interfere as much.
  
-This tutorial was written by **Rip31st**. 
arma/modeling/glass_tutorial.1239973585.txt.gz · Last modified: 2009/04/17 13:06 (external edit)