arma:modeling:glass_damage
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| arma:modeling:glass_damage [2016/11/04 20:44] – moved images from nekromantix to this domain. snakeman | arma:modeling:glass_damage [2024/08/01 09:23] (current) – links added. snakeman | ||
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| - | ====== Glass Damage Tutorial ====== | + | ====== |
| + | |||
| + | [[https:// | ||
| + | |||
| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| **Glass Damage Tutorial** by Obmar | **Glass Damage Tutorial** by Obmar | ||
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| In this tutorial I will explain the modeling process step by step as well as the Config entries and their meaning. I am using a helicopter I modeled as a sample but the process in this tutorial is valid for all types of vehicles. | In this tutorial I will explain the modeling process step by step as well as the Config entries and their meaning. I am using a helicopter I modeled as a sample but the process in this tutorial is valid for all types of vehicles. | ||
| - | {{ http:// | + | {{ https:// |
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| I am only using this as a sample (texture) name, you can give your textures any name you wish. | I am only using this as a sample (texture) name, you can give your textures any name you wish. | ||
| - | {{ http:// | + | {{ https:// |
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| sklo predni P (windscreen Right {abbr}) | sklo predni P (windscreen Right {abbr}) | ||
| - | {{ http:// | + | {{ https:// |
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| **Modeling the Fire Geometry LOD** | **Modeling the Fire Geometry LOD** | ||
| - | Create a Fire Geometry LOD in the Named Selections (A) and make the model with all the components (B) . The model should be simple, defining the basic model shape with important components named. Surfaces modeled in this LOD do STOP any bullet (any caliber). | + | Create a Fire Geometry LOD in the Named Selections (A) and make the model with all the components (B) . The model should be simple, defining the basic model shape with important components named. Surfaces modeled in this LOD do STOP any bullet (any caliber). |
| Note: Do not model the glass component yet. | Note: Do not model the glass component yet. | ||
| - | {{ http:// | + | {{ https:// |
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| Select all the components in the Fire Geometry LOD (ctrl+a) then go to (A) Structure | Convexity | Component Convex Hull and apply. | Select all the components in the Fire Geometry LOD (ctrl+a) then go to (A) Structure | Convexity | Component Convex Hull and apply. | ||
| - | {{ http:// | + | {{ https:// |
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| The reason for doing one part of the glass component at a time is if you select them all and apply Make Convex it convexes the entire selection into one Convex component. | The reason for doing one part of the glass component at a time is if you select them all and apply Make Convex it convexes the entire selection into one Convex component. | ||
| - | {{ http:// | + | {{ https:// |
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| Now select and copy the entire Glass Component (CTRL-A) and (CTRL-C) and go to the Fire Geometry LOD | Now select and copy the entire Glass Component (CTRL-A) and (CTRL-C) and go to the Fire Geometry LOD | ||
| - | {{ http:// | + | {{ https:// |
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| Now in the Fire Geometry LOD (A) we paste the Glass component (B) by pressing (ctrl+v). | Now in the Fire Geometry LOD (A) we paste the Glass component (B) by pressing (ctrl+v). | ||
| - | {{ http:// | + | {{ https:// |
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| Select the entire model in the Fire Geometry (CTRL-A) and go to (A) Structure | Topology | Find Components and apply. | Select the entire model in the Fire Geometry (CTRL-A) and go to (A) Structure | Topology | Find Components and apply. | ||
| - | {{ http:// | + | {{ https:// |
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| Very Important: Do not convex or add the proxys to the components, All proxys must just be pasted (CTRL-V) into the Fire Geometry LOD. | Very Important: Do not convex or add the proxys to the components, All proxys must just be pasted (CTRL-V) into the Fire Geometry LOD. | ||
| - | {{ http:// | + | {{ https:// |
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| { | { | ||
| sectionsInherit = ""; | sectionsInherit = ""; | ||
| - | sections[] = { " | + | sections[] = { " |
| " | " | ||
| " | " | ||
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| That's it for this tutorial, save your config and your model, binarize and go to game and test your animation. | That's it for this tutorial, save your config and your model, binarize and go to game and test your animation. | ||
| - | {{ http:// | + | {{ https:// |
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| ====== Notes ====== | ====== Notes ====== | ||
| - | Tutorial by Obmar 12 February 2008. And [[http:// | + | Tutorial by Obmar 12 February 2008. And Glass_damage_tutorial.rar is the original tutorial PDF file for download |
| + | < | ||
| + | magnet:? | ||
| + | </ | ||
arma/modeling/glass_damage.1478292251.txt.gz · Last modified: 2016/11/04 20:44 by snakeman
