arma:modeling:damage_model
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arma:modeling:damage_model [2009/03/17 13:17] – damageHide animated parts info. snakeman | arma:modeling:damage_model [2024/08/01 09:17] (current) – links added. snakeman | ||
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- | ====== Vehicle Damage Model ====== | + | ====== |
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+ | [[https:// | ||
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+ | **ArmA 1** aka Armed Assault (ArmA) | ||
**Törni**: With **damageHide** selection (not a LOD) you can hide parts of the model when the it is destroyed. Just what I did with the BMD-1 2.0 addon. The only addon in which the texture swapping is currently working is BTR80 and the model can be opened with O2. | **Törni**: With **damageHide** selection (not a LOD) you can hide parts of the model when the it is destroyed. Just what I did with the BMD-1 2.0 addon. The only addon in which the texture swapping is currently working is BTR80 and the model can be opened with O2. | ||
- | **Armored_Sheep** (BIS dev): New ArmA Damage visualization by animating materials on surface is defined in config.cpp (class damage). Model must contain at least selection " | + | **Armored_Sheep** (bis dev): New ArmA Damage visualization by animating materials on surface is defined in config.cpp (class damage). Model must contain at least selection " |
" | " | ||
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//Please note that for aircraft' | //Please note that for aircraft' | ||
- | ====== | + | ====== |
- | Here is example damage config from BIS A10 aircraft. | + | Here is example damage config from bis A10 aircraft. |
<code cpp> | <code cpp> | ||
dammageHalf[] = | dammageHalf[] = | ||
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The P3D file in O2 needs to have this bit added for each texture used. The Face Properties need the Materials definition to point to the rvmat file | The P3D file in O2 needs to have this bit added for each texture used. The Face Properties need the Materials definition to point to the rvmat file | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
And to clarify, all these files are needed (until experimentation proves otherwise) to enable damage textures. | And to clarify, all these files are needed (until experimentation proves otherwise) to enable damage textures. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Best of luck :) | Best of luck :) | ||
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+ | ====== damageHide Additions ====== | ||
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+ | This effect usually pops up, when a selection is only partial included in the " | ||
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+ | Also some issues may pop up, when other " | ||
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+ | There are few things you need to know. | ||
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+ | * The damageHide animation will move the selection to the center of the model. Make sure that they are not connected to other parts which will remain after destruction, | ||
+ | * If you want to make a selection animated and hidden after destruction, | ||
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+ | I suggest making 2 levels of landContact, | ||
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arma/modeling/damage_model.1237295851.txt.gz · Last modified: 2009/03/17 13:17 (external edit)