arma:modeling:damage_model
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| arma:modeling:damage_model [2009/03/17 13:17] – damageHide animated parts info. snakeman | arma:modeling:damage_model [2024/08/01 09:17] (current) – links added. snakeman | ||
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| - | ====== Vehicle Damage Model ====== | + | ====== |
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| + | [[https:// | ||
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| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| **Törni**: With **damageHide** selection (not a LOD) you can hide parts of the model when the it is destroyed. Just what I did with the BMD-1 2.0 addon. The only addon in which the texture swapping is currently working is BTR80 and the model can be opened with O2. | **Törni**: With **damageHide** selection (not a LOD) you can hide parts of the model when the it is destroyed. Just what I did with the BMD-1 2.0 addon. The only addon in which the texture swapping is currently working is BTR80 and the model can be opened with O2. | ||
| - | **Armored_Sheep** (BIS dev): New ArmA Damage visualization by animating materials on surface is defined in config.cpp (class damage). Model must contain at least selection " | + | **Armored_Sheep** (bis dev): New ArmA Damage visualization by animating materials on surface is defined in config.cpp (class damage). Model must contain at least selection " |
| " | " | ||
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| //Please note that for aircraft' | //Please note that for aircraft' | ||
| - | ====== | + | ====== |
| - | Here is example damage config from BIS A10 aircraft. | + | Here is example damage config from bis A10 aircraft. |
| <code cpp> | <code cpp> | ||
| dammageHalf[] = | dammageHalf[] = | ||
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| The P3D file in O2 needs to have this bit added for each texture used. The Face Properties need the Materials definition to point to the rvmat file | The P3D file in O2 needs to have this bit added for each texture used. The Face Properties need the Materials definition to point to the rvmat file | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| And to clarify, all these files are needed (until experimentation proves otherwise) to enable damage textures. | And to clarify, all these files are needed (until experimentation proves otherwise) to enable damage textures. | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| Best of luck :) | Best of luck :) | ||
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| + | ====== damageHide Additions ====== | ||
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| + | This effect usually pops up, when a selection is only partial included in the " | ||
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| + | Also some issues may pop up, when other " | ||
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| + | There are few things you need to know. | ||
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| + | * The damageHide animation will move the selection to the center of the model. Make sure that they are not connected to other parts which will remain after destruction, | ||
| + | * If you want to make a selection animated and hidden after destruction, | ||
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| + | I suggest making 2 levels of landContact, | ||
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arma/modeling/damage_model.1237295851.txt.gz · Last modified: 2009/03/17 13:17 (external edit)
